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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/SlowZoneAbility.cs

11 lines
325 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "Abilities/Slow Zone Ability")]
public class SlowZoneAbility : Ability
{
protected override void Activate(GameObject owner)
{
// No direct logic here, spawning is handled in AbilitySystem
Debug.Log($"SlowZoneAbility activated by {owner.name}.");
}
}