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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/Messages/DoorStateChangedEventMessag...

11 lines
202 B
C#

using System;
using Unity.Netcode;
namespace Unity.BossRoom.Gameplay.Messages
{
public struct DoorStateChangedEventMessage : INetworkSerializeByMemcpy
{
public bool IsDoorOpen;
}
}