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22 lines
731 B
C#
22 lines
731 B
C#
namespace Unity.BossRoom.ConnectionManagement
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{
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/// <summary>
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/// Base class representing an online connection state.
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/// </summary>
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abstract class OnlineState : ConnectionState
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{
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public override void OnUserRequestedShutdown()
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{
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// This behaviour will be the same for every online state
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m_ConnectStatusPublisher.Publish(ConnectStatus.UserRequestedDisconnect);
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m_ConnectionManager.ChangeState(m_ConnectionManager.m_Offline);
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}
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public override void OnTransportFailure()
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{
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// This behaviour will be the same for every online state
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m_ConnectionManager.ChangeState(m_ConnectionManager.m_Offline);
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}
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}
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}
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