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110 lines
3.4 KiB
C#
110 lines
3.4 KiB
C#
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
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using Unity.Netcode;
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using UnityEngine;
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using DG.Tweening;
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using Unity.Netcode.Components;
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namespace Unity.Multiplayer.Samples.BossRoom
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{
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[RequireComponent(typeof(Collider))]
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public class Platform : NetworkBehaviour
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{
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public NetworkVariable<int> PlatformID = new NetworkVariable<int>(0);
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public bool IsOccupied { get; private set; }
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private NetworkVariable<ulong> occupierId = new NetworkVariable<ulong>(0, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Server);
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private Collider platformCollider;
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private Animator animator;
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private void Awake()
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{
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platformCollider = GetComponent<Collider>();
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if (!platformCollider.isTrigger)
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platformCollider.isTrigger = true;
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animator = GetComponent<Animator>();
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}
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private void Start()
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{
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Invoke(nameof(ColliderEnabler),2);
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}
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public void AssignID(int id)
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{
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if (IsServer) PlatformID.Value = id;
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}
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void ColliderEnabler()
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{
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platformCollider.enabled = true;
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}
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public void StartRotation() => transform.DOLocalRotate(Vector3.up, 120).SetSpeedBased(true).SetId(PlatformID).SetLoops(-1, LoopType.Incremental);
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private void PauseRotation() => DOTween.Pause(PlatformID);
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private void ResumeRotation() => DOTween.Play(PlatformID);
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public void Pause()
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{
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if (IsOwner)
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{
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animator.speed = 0f;
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PauseServerRpc();
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}
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}
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public void Resume()
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{
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if (IsOwner)
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{
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animator.speed = 1f;
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ResumeServerRpc();
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}
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}
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[ServerRpc]
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private void PauseServerRpc() => PauseClientRpc();
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[ClientRpc]
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private void PauseClientRpc() => animator.speed = 0f;
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[ServerRpc]
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private void ResumeServerRpc() => ResumeClientRpc();
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[ClientRpc]
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private void ResumeClientRpc() => animator.speed = 1f;
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public void Occupy(ServerCharacter player)
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{
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if (!IsServer || IsOccupied) return;
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Pause();
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bool giveScore = player.PreviousPlatformId != PlatformID.Value;
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int score = (player.TargetPlatformId == PlatformID.Value) ? 10 : 20;
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if (giveScore) ScoreManager.Instance.AddPlayerScore(player.OwnerClientId, score);
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IsOccupied = true;
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occupierId.Value = player.OwnerClientId;
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player.OnArrivalOnPlatform(PlatformID.Value);
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}
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public void Vacate(ServerCharacter player)
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{
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if (!IsServer || !IsOccupied || occupierId.Value != player.OwnerClientId) return;
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Resume();
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IsOccupied = false;
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occupierId.Value = 0;
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player.OnLeavingPlatform(PlatformID.Value);
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}
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private void OnTriggerEnter(Collider other)
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{
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if (IsServer && other.TryGetComponent<ServerCharacter>(out var player) && !IsOccupied)
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Occupy(player);
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}
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private void OnTriggerExit(Collider other)
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{
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if (IsServer && other.TryGetComponent<ServerCharacter>(out var player))
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Vacate(player);
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}
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public ulong GetOccupierId() => occupierId.Value;
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}
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}
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