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HighGroundRoyaleNetcode/Assets/Synty/PolygonDarkFantasy/Materials/WindowGlass
Aaron Carter 017c769324
Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing.
4 weeks ago
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Glass_01.mat Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 weeks ago
Glass_01.mat.meta Grave Environment 2 months ago
Glass_02.mat Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 weeks ago
Glass_02.mat.meta Grave Environment 2 months ago
Glass_03.mat Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 weeks ago
Glass_03.mat.meta Grave Environment 2 months ago
Glass_04.mat Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 weeks ago
Glass_04.mat.meta Grave Environment 2 months ago
WindowGlass_01.mat Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 weeks ago
WindowGlass_01.mat.meta Grave Environment 2 months ago
WindowGlass_02.mat Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 weeks ago
WindowGlass_02.mat.meta Grave Environment 2 months ago
WindowGlass_03.mat Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 weeks ago
WindowGlass_03.mat.meta Grave Environment 2 months ago
WindowGlass_04.mat Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 weeks ago
WindowGlass_04.mat.meta Grave Environment 2 months ago