using System;
using Unity.Netcode;
using UnityEngine;
namespace Unity.Multiplayer.Samples.BossRoom
{
public enum WinState
{
Invalid,
Win,
Loss
}
///
/// MonoBehaviour containing only one NetworkVariableBool to represent the game session's win state.
///
public class NetworkWinState : NetworkBehaviour
{
public NetworkVariable winState = new NetworkVariable(WinState.Invalid);
}
}