using UnityEngine; namespace Unity.Multiplayer.Samples.BossRoom { /// /// Class which registers a transform to an associated TransformVariable ScriptableObject. /// public class TransformRegister : MonoBehaviour { [SerializeField] TransformVariable m_TransformVariable; void OnEnable() { m_TransformVariable.Value = transform; } void OnDisable() { m_TransformVariable.Value = null; } } }