using System; namespace Unity.BossRoom.UnityServices { public struct UnityServiceErrorMessage { public enum Service { Authentication, Lobby, } public string Title; public string Message; public Service AffectedService; public Exception OriginalException; public UnityServiceErrorMessage(string title, string message, Service service, Exception originalException = null) { Title = title; Message = message; AffectedService = service; OriginalException = originalException; } } }