using System;
namespace Unity.BossRoom.Infrastructure
{
///
/// This class is a handle to an active Message Channel subscription and when disposed it unsubscribes from said channel.
///
///
public class DisposableSubscription : IDisposable
{
Action m_Handler;
bool m_IsDisposed;
IMessageChannel m_MessageChannel;
public DisposableSubscription(IMessageChannel messageChannel, Action handler)
{
m_MessageChannel = messageChannel;
m_Handler = handler;
}
public void Dispose()
{
if (!m_IsDisposed)
{
m_IsDisposed = true;
if (!m_MessageChannel.IsDisposed)
{
m_MessageChannel.Unsubscribe(m_Handler);
}
m_Handler = null;
m_MessageChannel = null;
}
}
}
}