using System; using UnityEngine; namespace Unity.BossRoom.Editor { /// <remarks> /// Custom readme class based on the readme created for URP. For more context, see: /// https://github.com/Unity-Technologies/Graphics/tree/master/com.unity.template-universal /// </remarks> [CreateAssetMenu] public class Readme : ScriptableObject { public Texture2D icon; public string title; public Section[] sections; public bool loadedLayout; [Serializable] public class Section { public string heading; public string text; public string linkText; public string url; } } }