using System;
using UnityEngine;

namespace Unity.BossRoom.Editor
{
    /// <remarks>
    /// Custom readme class based on the readme created for URP. For more context, see:
    /// https://github.com/Unity-Technologies/Graphics/tree/master/com.unity.template-universal
    /// </remarks>
    [CreateAssetMenu]
    public class Readme : ScriptableObject
    {
        public Texture2D icon;
        public string title;
        public Section[] sections;
        public bool loadedLayout;

        [Serializable]
        public class Section
        {
            public string heading;
            public string text;
            public string linkText;
            public string url;
        }
    }
}