using System.Collections; using System.Collections.Generic; using Unity.Multiplayer.Samples.BossRoom; using UnityEngine; using Unity.Netcode; using TMPro; //namespace Unity.Multiplayer.Samples.BossRoom //{ public class PlayerItem : MonoBehaviour { public ulong PlayerClientID; public TextMeshProUGUI PlayerName; public TextMeshProUGUI PlayerScore; } //}