using UnityEngine;

public class CursorFollow : MonoBehaviour
{
    private void Awake()
    {
        Cursor.visible = false;
    }
    private void Update()
    {
        Vector3 mousePosition = Input.mousePosition;
        transform.position = mousePosition;
        if (Cursor.visible == true)
        {
            Cursor.visible = false;
        }
    }
}