using System;
namespace Unity.BossRoom.Gameplay.GameplayObjects
{
///
/// Entities that are Targetable by Skills should have their shared NetworkState component implement this interface.
///
public interface ITargetable
{
///
/// Is this targetable entity an Npc or a Pc?
///
bool IsNpc { get; }
///
/// Is this Target currently valid.
///
bool IsValidTarget { get; }
}
}