using System; using Unity.BossRoom.Infrastructure; using UnityEngine; namespace Unity.BossRoom.Gameplay.Configuration { /// /// This ScriptableObject defines a Player Character for BossRoom. It defines its CharacterClass field for /// associated game-specific properties, as well as its graphics representation. /// [CreateAssetMenu] [Serializable] public sealed class Avatar : GuidScriptableObject { public CharacterClass CharacterClass; public GameObject Graphics; public GameObject GraphicsCharacterSelect; public Sprite Portrait; } }