using System; using UnityEngine; namespace Unity.BossRoom.Gameplay.Actions { [Serializable] public struct ProjectileInfo { [Tooltip("Prefab used for the projectile")] public GameObject ProjectilePrefab; [Tooltip("Projectile's speed in meters/second")] public float Speed_m_s; [Tooltip("Maximum range of the Projectile")] public float Range; [Tooltip("Damage of the Projectile on hit")] public int Damage; [Tooltip("Max number of enemies this projectile can hit before disappearing")] public int MaxVictims; } }