using System; using Unity.BossRoom.Gameplay.GameplayObjects.Character; using Unity.BossRoom.Infrastructure; using UnityEngine; namespace Unity.BossRoom.Gameplay.GameplayObjects { /// <summary> /// A runtime list of <see cref="PersistentPlayer"/> objects that is populated both on clients and server. /// </summary> [CreateAssetMenu] public class ClientPlayerAvatarRuntimeCollection : RuntimeCollection<ClientPlayerAvatar> { } }