using System.Collections;
using UnityEngine;

namespace Unity.Multiplayer.Samples.Utilities
{
    public class AutoHide : MonoBehaviour
    {
        [SerializeField]
        float m_TimeToHideSeconds = 5f;

        // Start is called before the first frame update
        void Start()
        {
            StartCoroutine(HideAfterSeconds());
        }

        IEnumerator HideAfterSeconds()
        {
            yield return new WaitForSeconds(m_TimeToHideSeconds);
            gameObject.SetActive(false);
        }
    }
}