using System;
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
using Unity.BossRoom.Infrastructure;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.GameplayObjects
{
///
/// A runtime list of objects that is populated both on clients and server.
///
[CreateAssetMenu]
public class ClientPlayerAvatarRuntimeCollection : RuntimeCollection
{
}
}