using System; namespace Unity.BossRoom.Gameplay.Actions { /// /// List of all Types of Actions. There is a many-to-one mapping of Actions to ActionLogics. /// public enum ActionLogic { Melee, RangedTargeted, Chase, Revive, LaunchProjectile, Emote, RangedFXTargeted, AoE, Trample, ChargedShield, Stunned, Target, ChargedLaunchProjectile, StealthMode, DashAttack, ImpToss, PickUp, Drop, Swap } }