using UnityEngine; using System.Collections; // Cartoon FX - (c) 2015, Jean Moreno public class CFX_Demo_Translate : MonoBehaviour { public float speed = 30.0f; public Vector3 rotation = Vector3.forward; public Vector3 axis = Vector3.forward; public bool gravity; private Vector3 dir; void Start () { dir = new Vector3(Random.Range(0.0f,360.0f),Random.Range(0.0f,360.0f),Random.Range(0.0f,360.0f)); dir.Scale(rotation); this.transform.localEulerAngles = dir; } void Update () { this.transform.Translate(axis * speed * Time.deltaTime, Space.Self); } }