using Unity.Netcode;
using UnityEngine;
namespace Unity.Multiplayer.Samples.Utilities
{
///
/// Simple object that keeps track of the scene loading progress of a specific instance.
///
public class NetworkedLoadingProgressTracker : NetworkBehaviour
{
///
/// The current loading progress associated with the owner of this NetworkBehavior
///
public NetworkVariable Progress { get; } = new NetworkVariable(0, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
void Awake()
{
DontDestroyOnLoad(this);
}
}
}