using System;
using Unity.Netcode;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.GameplayObjects
{
public enum LifeState
{
Alive,
Fainted,
Dead,
}
///
/// MonoBehaviour containing only one NetworkVariable of type LifeState which represents this object's life state.
///
public class NetworkLifeState : NetworkBehaviour
{
[SerializeField]
NetworkVariable m_LifeState = new NetworkVariable(GameplayObjects.LifeState.Alive);
public NetworkVariable LifeState => m_LifeState;
#if UNITY_EDITOR || DEVELOPMENT_BUILD
///
/// Indicates whether this character is in "god mode" (cannot be damaged).
///
public NetworkVariable IsGodMode { get; } = new NetworkVariable(false);
#endif
}
}