using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;

namespace Unity.Multiplayer.Samples.BossRoom
{
    public class StartButtonScipt : NetworkBehaviour
    {
        public Button StartButton;
        private void Start()
        {
            StartButtonSetter();
        }
        void StartButtonSetter()
        {
            if(IsServer)
            {
                StartButton.gameObject.SetActive(true);
                StartButton.interactable = false;
            }
        }
        public void InteractableTruer(bool flag)
        {
            StartButton.interactable=flag;
        }
    }
}