Fixed the key mapping for swap and vector wall

dev-hazim
Hazim 3 weeks ago
parent ba09155601
commit bcc3c0b7dd

@ -16463,7 +16463,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Q
m_text: W
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: f50a897396f820e4a85fdbfa9ec1251b, type: 2}
m_sharedMaterial: {fileID: 924789733308139946, guid: f50a897396f820e4a85fdbfa9ec1251b, type: 2}
@ -19338,11 +19338,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1676734515771252668, guid: 0193228de87741d40a42e561901c9083, type: 3}
propertyPath: m_LocalRotation.y
value: 0.28987607
value: 0.28987613
objectReference: {fileID: 0}
- target: {fileID: 1676734515771252668, guid: 0193228de87741d40a42e561901c9083, type: 3}
propertyPath: m_LocalRotation.z
value: -0.18152031
value: -0.1815204
objectReference: {fileID: 0}
- target: {fileID: 1676734516302391364, guid: 0193228de87741d40a42e561901c9083, type: 3}
propertyPath: m_UpdateMethod
@ -19394,7 +19394,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1676734516724634599, guid: 0193228de87741d40a42e561901c9083, type: 3}
propertyPath: m_LocalRotation.w
value: 0.80276686
value: 0.8027669
objectReference: {fileID: 0}
- target: {fileID: 1676734516724634599, guid: 0193228de87741d40a42e561901c9083, type: 3}
propertyPath: m_LocalRotation.x
@ -19402,11 +19402,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1676734516724634599, guid: 0193228de87741d40a42e561901c9083, type: 3}
propertyPath: m_LocalRotation.y
value: 0.2921833
value: 0.29218328
objectReference: {fileID: 0}
- target: {fileID: 1676734516724634599, guid: 0193228de87741d40a42e561901c9083, type: 3}
propertyPath: m_LocalRotation.z
value: -0.17778286
value: -0.17778282
objectReference: {fileID: 0}
- target: {fileID: 1676734516866984540, guid: 0193228de87741d40a42e561901c9083, type: 3}
propertyPath: m_VerticalDamping
@ -19563,10 +19563,11 @@ MonoBehaviour:
m_EditorClassIdentifier:
virtualCamera: {fileID: 1060857732}
edgeThreshold: 50
resetRadiusPercentage: 30
panSpeed: 10
resetSpeed: 7
panLimit: {x: 7, y: 7}
maxPanDistance: 30
returnDelay: 0.5
smoothTime: 0.1
returnMaxSpeed: 15
freeRoamSpeed: 10
--- !u!114 &1060857737
MonoBehaviour:

@ -586,7 +586,7 @@ namespace Unity.BossRoom.Gameplay.UserInput
}
ActivateAbilityIfAllowed(GameDataSource.Instance.FreezeThrowAbilityKey);
}
if (Input.GetKeyDown(KeyCode.Q)) // Vector Wall
if (Input.GetKeyDown(KeyCode.W)) // Vector Wall
{
ActivateAbilityIfAllowed(GameDataSource.Instance.VectorFenceAbilityKey);
}

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