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COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC) +# define COMPILER_ID "SDCC" +# if defined(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR) +# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH) +# else + /* SDCC = VRP */ +# define COMPILER_VERSION_MAJOR DEC(SDCC/100) +# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) +# define COMPILER_VERSION_PATCH DEC(SDCC % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#if !defined(__STDC__) && !defined(__clang__) +# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__) +# define C_VERSION "90" +# else +# define C_VERSION +# endif +#elif __STDC_VERSION__ > 201710L +# define C_VERSION "23" +#elif __STDC_VERSION__ >= 201710L +# define C_VERSION "17" +#elif __STDC_VERSION__ >= 201000L +# define C_VERSION "11" +#elif __STDC_VERSION__ >= 199901L +# define C_VERSION "99" +#else +# define C_VERSION "90" +#endif +const char* info_language_standard_default = + "INFO" ":" "standard_default[" C_VERSION "]"; + +const char* info_language_extensions_default = "INFO" ":" "extensions_default[" +/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */ +#if (defined(__clang__) || defined(__GNUC__) || \ + defined(__TI_COMPILER_VERSION__)) && \ + !defined(__STRICT_ANSI__) && !defined(_MSC_VER) + "ON" +#else + "OFF" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +#ifdef ID_VOID_MAIN +void main() {} +#else +# if defined(__CLASSIC_C__) +int main(argc, argv) int argc; char *argv[]; +# else +int main(int argc, char* argv[]) +# endif +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) + require += info_cray[argc]; +#endif + require += info_language_standard_default[argc]; + require += info_language_extensions_default[argc]; + (void)argv; + return require; +} +#endif diff --git a/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdC/CMakeCCompilerId.o b/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdC/CMakeCCompilerId.o new file mode 100644 index 00000000..0ad1c01d Binary files /dev/null and b/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdC/CMakeCCompilerId.o differ diff --git a/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.cpp b/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.cpp new file mode 100644 index 00000000..25c62a8c --- /dev/null +++ b/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.cpp @@ -0,0 +1,791 @@ +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + +#if !defined(__has_include) +/* If the compiler does not have __has_include, pretend the answer is + always no. */ +# define __has_include(x) 0 +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__COMO__) +# define COMPILER_ID "Comeau" + /* __COMO_VERSION__ = VRR */ +# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100) +# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100) + +#elif defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# if defined(__GNUC__) +# define SIMULATE_ID "GNU" +# endif + /* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later, + except that a few beta releases use the old format with V=2021. */ +# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111 +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE) + /* The third version component from --version is an update index, + but no macro is provided for it. */ +# define COMPILER_VERSION_PATCH DEC(0) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER) +# define COMPILER_ID "IntelLLVM" +#if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +#endif +#if defined(__GNUC__) +# define SIMULATE_ID "GNU" +#endif +/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and + * later. Look for 6 digit vs. 8 digit version number to decide encoding. + * VVVV is no smaller than the current year when a version is released. + */ +#if __INTEL_LLVM_COMPILER < 1000000L +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10) +#else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100) +#endif +#if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +#endif +#if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +#elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +#endif +#if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +#endif +#if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +#endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 +# define COMPILER_ID "XL" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__NVCOMPILER) +# define COMPILER_ID "NVHPC" +# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__) +# if defined(__NVCOMPILER_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__) +# endif + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__GNUC__) || defined(__GNUG__) +# define COMPILER_ID "GNU" +# if defined(__GNUC__) +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# else +# define COMPILER_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L +# if defined(__INTEL_CXX11_MODE__) +# if defined(__cpp_aggregate_nsdmi) +# define CXX_STD 201402L +# else +# define CXX_STD 201103L +# endif +# else +# define CXX_STD 199711L +# endif +#elif defined(_MSC_VER) && defined(_MSVC_LANG) +# define CXX_STD _MSVC_LANG +#else +# define CXX_STD __cplusplus +#endif + +const char* info_language_standard_default = "INFO" ":" "standard_default[" +#if CXX_STD > 202002L + "23" +#elif CXX_STD > 201703L + "20" +#elif CXX_STD >= 201703L + "17" +#elif CXX_STD >= 201402L + "14" +#elif CXX_STD >= 201103L + "11" +#else + "98" +#endif +"]"; + +const char* info_language_extensions_default = "INFO" ":" "extensions_default[" +/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */ +#if (defined(__clang__) || defined(__GNUC__) || \ + defined(__TI_COMPILER_VERSION__)) && \ + !defined(__STRICT_ANSI__) && !defined(_MSC_VER) + "ON" +#else + "OFF" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +int main(int argc, char* argv[]) +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) + require += info_cray[argc]; +#endif + require += info_language_standard_default[argc]; + require += info_language_extensions_default[argc]; + (void)argv; + return require; +} diff --git a/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.o b/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.o new file mode 100644 index 00000000..8f2ec799 Binary files /dev/null and b/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.o differ diff --git a/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/CMakeOutput.log b/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/CMakeOutput.log new file mode 100644 index 00000000..715b5de6 --- /dev/null +++ b/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/CMakeOutput.log @@ -0,0 +1,308 @@ +The target system is: Android - 23 - armv7-a +The host system is: Windows - 10.0.19045 - AMD64 +Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded. +Compiler: C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe +Build flags: +Id flags: -c;--target=armv7-none-linux-androideabi23 + +The output was: +0 + + +Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.o" + +The C compiler identification is Clang, found in "F:/Unity Projects/Office Projects/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdC/CMakeCCompilerId.o" + +Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded. +Compiler: C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe +Build flags: +Id flags: -c;--target=armv7-none-linux-androideabi23 + +The output was: +0 + + +Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CMakeCXXCompilerId.o" + +The CXX compiler identification is Clang, found in "F:/Unity Projects/Office Projects/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.o" + +Detecting C compiler ABI info compiled with the following output: +Change Dir: F:/Unity Projects/Office Projects/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/CMakeTmp + +Run Build Command(s):C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/ninja.exe cmTC_7efd0 && [1/2] Building C object CMakeFiles/cmTC_7efd0.dir/CMakeCCompilerABI.c.o +Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee) +Target: armv7-none-linux-android23 +Thread model: posix +InstalledDir: 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"C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-arm-android.a" -l:libunwind.a -ldl "C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23\\crtend_android.o"] + arg [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\ld] ==> ignore + arg [--sysroot=C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot] ==> ignore + arg [-pie] ==> ignore + arg [-znoexecstack] ==> ignore + arg [-EL] ==> ignore + arg [--warn-shared-textrel] ==> ignore + arg [-znow] ==> ignore + arg [-zrelro] ==> ignore + arg [-zmax-page-size=4096] ==> ignore + arg [-X] ==> ignore + arg [--hash-style=gnu] ==> ignore + arg [--enable-new-dtags] ==> ignore + arg [--eh-frame-hdr] ==> ignore + arg [-m] ==> ignore + arg [armelf_linux_eabi] ==> ignore + arg [-dynamic-linker] ==> ignore + arg [/system/bin/linker] ==> ignore + arg [-o] ==> ignore + arg [cmTC_7efd0] ==> ignore + arg [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23\\crtbegin_dynamic.o] ==> obj [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23\\crtbegin_dynamic.o] + arg [-LC:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\arm] ==> dir [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\arm] + arg [-LC:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin/../lib/gcc/arm-linux-androideabi/4.9.x] ==> dir [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin/../lib/gcc/arm-linux-androideabi/4.9.x] + arg [-LC:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23] ==> dir [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23] + arg [-LC:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi] ==> dir [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi] + arg [-LC:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/../lib] ==> dir [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/../lib] + arg [-LC:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/../../lib] ==> dir [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/../../lib] + arg [-LC:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] ==> dir [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] + arg [--build-id=sha1] ==> ignore + arg [--no-rosegment] ==> ignore + arg [--fatal-warnings] ==> ignore + arg [--no-undefined] ==> ignore + arg [--gc-sections] ==> ignore + arg [CMakeFiles/cmTC_7efd0.dir/CMakeCCompilerABI.c.o] ==> ignore + arg [-latomic] ==> lib [atomic] + arg [-lm] ==> lib [m] + arg [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-arm-android.a] ==> lib [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-arm-android.a] + arg [-l:libunwind.a] ==> lib [-l:libunwind.a] + arg [-ldl] ==> lib [dl] + arg [-lc] ==> lib [c] + arg [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-arm-android.a] ==> lib [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-arm-android.a] + arg [-l:libunwind.a] ==> lib [-l:libunwind.a] + arg [-ldl] ==> lib [dl] + arg [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23\\crtend_android.o] ==> obj [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23\\crtend_android.o] + remove lib [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-arm-android.a] + remove lib [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\libclang_rt.builtins-arm-android.a] + collapse obj [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23\\crtbegin_dynamic.o] ==> [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23/crtbegin_dynamic.o] + collapse obj [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23\\crtend_android.o] ==> [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23/crtend_android.o] + collapse library dir [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\arm] ==> [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/lib/linux/arm] + collapse library dir [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin/../lib/gcc/arm-linux-androideabi/4.9.x] ==> [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x] + collapse library dir [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23] ==> [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23] + collapse library dir [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi] ==> [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi] + collapse library dir [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/../lib] ==> [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] + collapse library dir [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/../../lib] ==> [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] + collapse library dir [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] ==> [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] + implicit libs: [atomic;m;-l:libunwind.a;dl;c;-l:libunwind.a;dl] + implicit objs: [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23/crtbegin_dynamic.o;C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23/crtend_android.o] + implicit dirs: [C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib64/clang/12.0.8/lib/linux/arm;C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x;C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23;C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi;C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] + implicit fwks: [] + + +Detecting CXX compiler ABI info compiled with the following output: +Change Dir: F:/Unity Projects/Office Projects/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/CMakeFiles/CMakeTmp + +Run Build Command(s):C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/ninja.exe cmTC_04dba && [1/2] Building CXX object CMakeFiles/cmTC_04dba.dir/CMakeCXXCompilerABI.cpp.o +Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee) +Target: armv7-none-linux-android23 +Thread model: posix +InstalledDir: C:\PROGRA~1\Unity\Hub\Editor\60000~1.25F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin +Found candidate GCC installation: C:\PROGRA~1\Unity\Hub\Editor\60000~1.25F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin/../lib/gcc/arm-linux-androideabi\4.9.x +Selected GCC installation: C:\PROGRA~1\Unity\Hub\Editor\60000~1.25F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin/../lib/gcc/arm-linux-androideabi/4.9.x + (in-process) + "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\clang++.exe" -cc1 -triple thumbv7-none-linux-android23 -emit-obj --mrelax-relocations -mnoexecstack -disable-free -disable-llvm-verifier -discard-value-names -main-file-name CMakeCXXCompilerABI.cpp -mrelocation-model pic -pic-level 2 -pic-is-pie -mframe-pointer=all -fno-rounding-math -mconstructor-aliases -munwind-tables -target-cpu generic -target-feature +soft-float-abi -target-feature +vfp2 -target-feature +vfp2sp -target-feature +vfp3 -target-feature +vfp3d16 -target-feature +vfp3d16sp -target-feature +vfp3sp -target-feature -fp16 -target-feature -vfp4 -target-feature -vfp4d16 -target-feature -vfp4d16sp -target-feature -vfp4sp -target-feature -fp-armv8 -target-feature -fp-armv8d16 -target-feature -fp-armv8d16sp -target-feature -fp-armv8sp -target-feature -fullfp16 -target-feature +fp64 -target-feature +d32 -target-feature +neon -target-feature -crypto -target-feature -fp16fml -target-abi aapcs-linux -mfloat-abi soft -fallow-half-arguments-and-returns -fno-split-dwarf-inlining -debug-info-kind=limited -dwarf-version=4 -debugger-tuning=gdb -v -ffunction-sections -fdata-sections -resource-dir "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8" -dependency-file "CMakeFiles\\cmTC_04dba.dir\\CMakeCXXCompilerABI.cpp.o.d" -MT CMakeFiles/cmTC_04dba.dir/CMakeCXXCompilerABI.cpp.o -sys-header-deps -D ANDROID -D _FORTIFY_SOURCE=2 -D NDEBUG -isysroot "C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -internal-isystem "C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1" -internal-isystem "C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include" -internal-isystem "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\include" -internal-externc-isystem "C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/arm-linux-androideabi" -internal-externc-isystem "C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include" -internal-externc-isystem "C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include" -O2 -Wformat -fdeprecated-macro -fdebug-compilation-dir "F:\\Unity Projects\\Office Projects\\Rizze\\HighGroundRoyaleNetcode\\.utmp\\RelWithDebInfo\\3333443k\\armeabi-v7a\\CMakeFiles\\CMakeTmp" -ferror-limit 19 -stack-protector 2 -fno-signed-char -fgnuc-version=4.2.1 -fcxx-exceptions -fexceptions -vectorize-loops -vectorize-slp -o CMakeFiles/cmTC_04dba.dir/CMakeCXXCompilerABI.cpp.o -x c++ "C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXCompilerABI.cpp" +clang -cc1 version 12.0.8 based upon LLVM 12.0.8git default target x86_64-w64-windows-gnu +ignoring nonexistent directory "C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include" +#include "..." search starts here: +#include <...> search starts here: + C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1 + C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include + C:\PROGRA~1\Unity\Hub\Editor\60000~1.25F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\lib64\clang\12.0.8\include + C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/arm-linux-androideabi + C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include +End of search list. +[2/2] Linking CXX executable cmTC_04dba +Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee) +Target: armv7-none-linux-android23 +Thread model: posix +InstalledDir: C:\PROGRA~1\Unity\Hub\Editor\60000~1.25F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin +Found candidate GCC installation: C:\PROGRA~1\Unity\Hub\Editor\60000~1.25F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin/../lib/gcc/arm-linux-androideabi\4.9.x +Selected GCC installation: C:\PROGRA~1\Unity\Hub\Editor\60000~1.25F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin/../lib/gcc/arm-linux-androideabi/4.9.x + "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\ld" "--sysroot=C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -pie -z noexecstack -EL --warn-shared-textrel -z now -z relro -z max-page-size=4096 -X --hash-style=gnu --enable-new-dtags --eh-frame-hdr -m armelf_linux_eabi -dynamic-linker /system/bin/linker -o cmTC_04dba "C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/arm-linux-androideabi/23\\crtbegin_dynamic.o" "-LC:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\lib64\\clang\\12.0.8\\lib\\linux\\arm" 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F$:/Unity$ Projects/Office$ Projects/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3333443k/armeabi-v7a/ + +############################################# +# Utility command for edit_cache + +build CMakeFiles/edit_cache.util: CUSTOM_COMMAND + COMMAND = cmd.exe /C "cd /D "F:\Unity Projects\Office Projects\Rizze\HighGroundRoyaleNetcode\.utmp\RelWithDebInfo\3333443k\armeabi-v7a" && "C:\Program Files\Unity\Hub\Editor\6000.0.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" -E echo "No interactive CMake dialog available."" + DESC = No interactive CMake dialog available... + restat = 1 + +build edit_cache: phony CMakeFiles/edit_cache.util + + +############################################# +# Utility command for rebuild_cache + +build CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND + COMMAND = cmd.exe /C "cd /D "F:\Unity Projects\Office Projects\Rizze\HighGroundRoyaleNetcode\.utmp\RelWithDebInfo\3333443k\armeabi-v7a" && "C:\Program Files\Unity\Hub\Editor\6000.0.25f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -S"F:\Unity Projects\Office Projects\Rizze\HighGroundRoyaleNetcode\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp" -B"F:\Unity Projects\Office Projects\Rizze\HighGroundRoyaleNetcode\.utmp\RelWithDebInfo\3333443k\armeabi-v7a"" + DESC = Running CMake to regenerate build system... + pool = console + restat = 1 + +build rebuild_cache: phony CMakeFiles/rebuild_cache.util + +# ============================================================================= +# Write statements declared in CMakeLists.txt: +# F:/Unity Projects/Office Projects/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt +# ============================================================================= + +# ============================================================================= +# Object build statements for SHARED_LIBRARY target swappywrapper + + +############################################# +# Order-only phony target for swappywrapper + +build cmake_object_order_depends_target_swappywrapper: phony || FramePacing/CMakeFiles/swappywrapper.dir + +build FramePacing/CMakeFiles/swappywrapper.dir/UnitySwappyWrapper.cpp.o: CXX_COMPILER__swappywrapper_RelWithDebInfo F$:/Unity$ Projects/Office$ Projects/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/FramePacing/UnitySwappyWrapper.cpp || cmake_object_order_depends_target_swappywrapper + DEFINES = -DEXTERNAL_FRAME_PACING_CODE -Dswappywrapper_EXPORTS + DEP_FILE = FramePacing\CMakeFiles\swappywrapper.dir\UnitySwappyWrapper.cpp.o.d + FLAGS = -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -march=armv7-a -mthumb -Wformat -Werror=format-security -fexceptions -frtti -stdlib=libc++ -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG 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The specific value doesn't contribute to the value of the hash. +# - $HASH is the hash value computed from this text. +# - $CMAKE is the path to CMake 3.22.1. +# - $NINJA is the path to Ninja. +-H$PROJECT/unityLibrary/src/main/cpp +-DCMAKE_SYSTEM_NAME=Android +-DCMAKE_EXPORT_COMPILE_COMMANDS=ON +-DCMAKE_SYSTEM_VERSION=23 +-DANDROID_PLATFORM=android-23 +-DANDROID_ABI=$ABI +-DCMAKE_ANDROID_ARCH_ABI=$ABI +-DANDROID_NDK=$NDK +-DCMAKE_ANDROID_NDK=$NDK +-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake +-DCMAKE_MAKE_PROGRAM=$NINJA +-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI +-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI +-DCMAKE_BUILD_TYPE=RelWithDebInfo +-DCMAKE_FIND_ROOT_PATH=F:/Unity Projects/Office Projects/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/$HASH/prefab/$ABI/prefab +-BF:/Unity Projects/Office Projects/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/$HASH/$ABI +-GNinja +-DANDROID_STL=c++_shared \ No newline at end of file diff --git a/.utmp/RelWithDebInfo/3333443k/prefab/armeabi-v7a/prefab/lib/arm-linux-androideabi/cmake/games-frame-pacing/games-frame-pacingConfig.cmake b/.utmp/RelWithDebInfo/3333443k/prefab/armeabi-v7a/prefab/lib/arm-linux-androideabi/cmake/games-frame-pacing/games-frame-pacingConfig.cmake new file mode 100644 index 00000000..fead1a54 --- /dev/null +++ b/.utmp/RelWithDebInfo/3333443k/prefab/armeabi-v7a/prefab/lib/arm-linux-androideabi/cmake/games-frame-pacing/games-frame-pacingConfig.cmake @@ -0,0 +1,18 @@ +if(NOT TARGET games-frame-pacing::swappy) +add_library(games-frame-pacing::swappy SHARED IMPORTED) +set_target_properties(games-frame-pacing::swappy PROPERTIES + IMPORTED_LOCATION "C:/Users/Hazim/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy/libs/android.armeabi-v7a_API23_NDK23_cpp_shared_Release/libswappy.so" + INTERFACE_INCLUDE_DIRECTORIES "C:/Users/Hazim/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy/include" + INTERFACE_LINK_LIBRARIES "" +) +endif() + +if(NOT TARGET games-frame-pacing::swappy_static) +add_library(games-frame-pacing::swappy_static STATIC IMPORTED) +set_target_properties(games-frame-pacing::swappy_static PROPERTIES + IMPORTED_LOCATION "C:/Users/Hazim/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/libs/android.armeabi-v7a_API23_NDK23_cpp_shared_Release/libswappy.a" + INTERFACE_INCLUDE_DIRECTORIES "C:/Users/Hazim/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/include" + INTERFACE_LINK_LIBRARIES "" +) +endif() + diff --git a/.utmp/RelWithDebInfo/3333443k/prefab/armeabi-v7a/prefab/lib/arm-linux-androideabi/cmake/games-frame-pacing/games-frame-pacingConfigVersion.cmake b/.utmp/RelWithDebInfo/3333443k/prefab/armeabi-v7a/prefab/lib/arm-linux-androideabi/cmake/games-frame-pacing/games-frame-pacingConfigVersion.cmake new file mode 100644 index 00000000..9d5892c7 --- /dev/null +++ b/.utmp/RelWithDebInfo/3333443k/prefab/armeabi-v7a/prefab/lib/arm-linux-androideabi/cmake/games-frame-pacing/games-frame-pacingConfigVersion.cmake @@ -0,0 +1,9 @@ +set(PACKAGE_VERSION 1.10.0) +if("${PACKAGE_VERSION}" VERSION_LESS "${PACKAGE_FIND_VERSION}") + set(PACKAGE_VERSION_COMPATIBLE FALSE) +else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + if("${PACKAGE_VERSION}" VERSION_EQUAL "${PACKAGE_FIND_VERSION}") + set(PACKAGE_VERSION_EXACT TRUE) + endif() +endif() \ No newline at end of file diff --git a/.utmp/tools/release/armeabi-v7a/compile_commands.json b/.utmp/tools/release/armeabi-v7a/compile_commands.json new file mode 100644 index 00000000..5a822095 --- /dev/null +++ b/.utmp/tools/release/armeabi-v7a/compile_commands.json @@ -0,0 +1,7 @@ +[ +{ + "directory": "F:/Unity Projects/Office Projects/Rizze/HighGroundRoyaleNetcode/.utmp/RelWithDebInfo/3333443k/armeabi-v7a", + "command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60000~1.25F\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=armv7-none-linux-androideabi23 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.0.25f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_FRAME_PACING_CODE -Dswappywrapper_EXPORTS -I\"F:/Unity Projects/Office Projects/Rizze/HighGroundRoyaleNetcode/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/FramePacing\" -isystem C:/Users/Hazim/.gradle/caches/transforms-3/268849a49ea9eb2bba6f4e0ac95bfd63/transformed/jetified-games-frame-pacing-1.10.0/prefab/modules/swappy_static/include -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -march=armv7-a -mthumb -Wformat -Werror=format-security -fexceptions -frtti -stdlib=libc++ -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o FramePacing\\CMakeFiles\\swappywrapper.dir\\UnitySwappyWrapper.cpp.o -c \"F:\\Unity Projects\\Office Projects\\Rizze\\HighGroundRoyaleNetcode\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\FramePacing\\UnitySwappyWrapper.cpp\"", + "file": "F:\\Unity Projects\\Office Projects\\Rizze\\HighGroundRoyaleNetcode\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\FramePacing\\UnitySwappyWrapper.cpp" +} +] \ No newline at end of file diff --git a/Assets/DefaultVolumeProfile.asset b/Assets/DefaultVolumeProfile.asset new file mode 100644 index 00000000..36c3781a --- /dev/null +++ b/Assets/DefaultVolumeProfile.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} + m_Name: DefaultVolumeProfile + m_EditorClassIdentifier: + components: [] diff --git a/Assets/DefaultVolumeProfile.asset.meta b/Assets/DefaultVolumeProfile.asset.meta new file mode 100644 index 00000000..5c59cebf --- /dev/null +++ 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@@ Material: disabledShaderPasses: - SHADOWCASTER - DepthOnly + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -127,6 +128,7 @@ Material: - _MainTextureTilingOffset: {r: 1, g: 1, b: 0, a: 0} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &4340826014879142409 MonoBehaviour: m_ObjectHideFlags: 11 @@ -139,4 +141,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/Material/Characters/Hero_Mouth_sheet.mat b/Assets/Material/Characters/Hero_Mouth_sheet.mat index a0437b71..a7c30fb4 100644 --- a/Assets/Material/Characters/Hero_Mouth_sheet.mat +++ b/Assets/Material/Characters/Hero_Mouth_sheet.mat @@ -23,6 +23,7 @@ Material: disabledShaderPasses: - SHADOWCASTER - DepthOnly + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -132,6 +133,7 @@ Material: - 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m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &4864082934053653154 MonoBehaviour: m_ObjectHideFlags: 11 @@ -114,4 +116,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/Material/Characters/Toon/Hair_Archer_Girl.mat b/Assets/Material/Characters/Toon/Hair_Archer_Girl.mat index 857a79cc..86bd55e2 100644 --- a/Assets/Material/Characters/Toon/Hair_Archer_Girl.mat +++ b/Assets/Material/Characters/Toon/Hair_Archer_Girl.mat @@ -20,7 +20,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -102,6 +103,7 @@ Material: - _RimColor: {r: 4, g: 4, b: 4, a: 1} - _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &6413572590179603764 MonoBehaviour: 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7.2156863, b: 7.2156863, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Material/Characters/Toon/Hair_Mage_Girl.mat b/Assets/Material/Characters/Toon/Hair_Mage_Girl.mat index 52f0090e..2bb9b3d6 100644 --- a/Assets/Material/Characters/Toon/Hair_Mage_Girl.mat +++ b/Assets/Material/Characters/Toon/Hair_Mage_Girl.mat @@ -33,7 +33,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -115,6 +116,7 @@ Material: - _RimColor: {r: 4, g: 4, b: 4, a: 1} - _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8325592805791008449 MonoBehaviour: m_ObjectHideFlags: 11 @@ -127,4 +129,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/Material/Characters/Toon/Hair_Rogue_Boy.mat b/Assets/Material/Characters/Toon/Hair_Rogue_Boy.mat index ccbc9a76..b29f1af8 100644 --- a/Assets/Material/Characters/Toon/Hair_Rogue_Boy.mat +++ b/Assets/Material/Characters/Toon/Hair_Rogue_Boy.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -33,7 +33,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -115,3 +116,4 @@ Material: - _RimColor: {r: 4, g: 4, b: 4, a: 1} - _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Material/Characters/Toon/Hair_Rogue_Girl.mat b/Assets/Material/Characters/Toon/Hair_Rogue_Girl.mat index 8ef73219..92a6846e 100644 --- a/Assets/Material/Characters/Toon/Hair_Rogue_Girl.mat +++ b/Assets/Material/Characters/Toon/Hair_Rogue_Girl.mat @@ -20,7 +20,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -102,6 +103,7 @@ Material: - _RimColor: {r: 4, g: 4, b: 4, a: 1} - _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8814935330546915290 MonoBehaviour: m_ObjectHideFlags: 11 @@ -114,4 +116,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/Material/Characters/Toon/Hair_Tank_Boy.mat b/Assets/Material/Characters/Toon/Hair_Tank_Boy.mat index 66348ca4..5f61b150 100644 --- a/Assets/Material/Characters/Toon/Hair_Tank_Boy.mat +++ b/Assets/Material/Characters/Toon/Hair_Tank_Boy.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -33,7 +33,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -115,3 +116,4 @@ Material: - _RimColor: {r: 4, g: 4, b: 4, a: 1} - _SpecularColor: {r: 7.2156863, g: 7.2156863, b: 7.2156863, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Material/Characters/Toon/Hair_Tank_Girl.mat b/Assets/Material/Characters/Toon/Hair_Tank_Girl.mat index e924aa3c..d86e7652 100644 --- a/Assets/Material/Characters/Toon/Hair_Tank_Girl.mat +++ b/Assets/Material/Characters/Toon/Hair_Tank_Girl.mat @@ -20,7 +20,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: 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b/Assets/Material/Characters/Toon/Weapons_Mage.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -114,3 +115,4 @@ Material: - _RimColor: {r: 8, g: 8, b: 8, a: 1} - _SpecularColor: {r: 50.196075, g: 50.196075, b: 50.196075, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Material/Characters/Toon/Weapons_Rogue.mat b/Assets/Material/Characters/Toon/Weapons_Rogue.mat index feded0ab..88fdf6b1 100644 --- a/Assets/Material/Characters/Toon/Weapons_Rogue.mat +++ b/Assets/Material/Characters/Toon/Weapons_Rogue.mat @@ -19,7 +19,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 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a/Assets/Material/Dungeon/M_DungeonBorder.mat +++ b/Assets/Material/Dungeon/M_DungeonBorder.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -34,6 +34,7 @@ Material: RenderType: Opaque disabledShaderPasses: - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -144,3 +145,4 @@ Material: - _MainTextureTilingOffset: {r: 1, g: 1, b: 0, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Material/Dungeon/M_Environment.mat b/Assets/Material/Dungeon/M_Environment.mat index cee763dd..90f62e86 100644 --- a/Assets/Material/Dungeon/M_Environment.mat +++ b/Assets/Material/Dungeon/M_Environment.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, 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m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/PolygonDungeonRealms/Materials/Misc/SpiderWeb.mat b/Assets/PolygonDungeonRealms/Materials/Misc/SpiderWeb.mat index c9dc2533..c7521718 100644 --- a/Assets/PolygonDungeonRealms/Materials/Misc/SpiderWeb.mat +++ b/Assets/PolygonDungeonRealms/Materials/Misc/SpiderWeb.mat @@ -19,7 +19,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -120,6 +121,7 @@ Material: - _EmissionColor: {r: 0.1, g: 0.1, b: 0.1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &6818068023134452940 MonoBehaviour: m_ObjectHideFlags: 11 @@ -132,4 +134,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git 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m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_01_A.mat b/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_01_A.mat index 64c42f27..b3aa76f8 100644 --- a/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_01_A.mat +++ b/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_01_A.mat @@ -23,7 +23,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -124,6 +125,7 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &9013220223661259236 MonoBehaviour: m_ObjectHideFlags: 11 @@ -136,4 +138,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_02_A.mat b/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_02_A.mat index 6f887458..e541d26a 100644 --- a/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_02_A.mat +++ b/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_02_A.mat @@ -23,7 +23,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -124,6 +125,7 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &1124594080289248364 MonoBehaviour: m_ObjectHideFlags: 11 @@ -136,4 +138,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_03_A.mat b/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_03_A.mat index 3fd96eba..7c1dc725 100644 --- a/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_03_A.mat +++ b/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_03_A.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -36,7 +36,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -137,3 +138,4 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_04_A.mat b/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_04_A.mat index cb58a1f7..62f6070b 100644 --- a/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_04_A.mat +++ b/Assets/PolygonDungeonRealms/Materials/PolygonDungeonRealms_Mat_04_A.mat @@ -23,7 +23,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -124,6 +125,7 @@ Material: - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8849492504614629598 MonoBehaviour: m_ObjectHideFlags: 11 @@ -136,4 +138,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/Scripts/Gameplay/GameplayObjects/Character/ServerCharacterMovement.cs b/Assets/Scripts/Gameplay/GameplayObjects/Character/ServerCharacterMovement.cs index 03a17386..26c7a71b 100644 --- a/Assets/Scripts/Gameplay/GameplayObjects/Character/ServerCharacterMovement.cs +++ b/Assets/Scripts/Gameplay/GameplayObjects/Character/ServerCharacterMovement.cs @@ -158,7 +158,7 @@ namespace Unity.BossRoom.Gameplay.GameplayObjects.Character m_NavMeshAgent.enabled = !isKinematic; // Disable NavMeshAgent while kinematic if (isKinematic) { - m_Rigidbody.velocity = Vector3.zero; // Stop ongoing movement + m_Rigidbody.linearVelocity = Vector3.zero; // Stop ongoing movement } } diff --git a/Assets/Scripts/OutlineRenderFeature.cs b/Assets/Scripts/OutlineRenderFeature.cs index 8611b2b4..50b77a3a 100644 --- a/Assets/Scripts/OutlineRenderFeature.cs +++ b/Assets/Scripts/OutlineRenderFeature.cs @@ -6,20 +6,22 @@ public class OutlineRenderFeature : ScriptableRendererFeature { class OutlinePass : ScriptableRenderPass { - private RenderTargetHandle tempColorTexture; + private RTHandle tempColorTexture; private Material outlineMaterial; - private RenderTargetIdentifier cameraTarget; + private RTHandle cameraTarget; public OutlinePass(Material material) { outlineMaterial = material; - tempColorTexture.Init("_TemporaryColorTexture"); } - public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) + public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData) { - cmd.GetTemporaryRT(tempColorTexture.id, cameraTextureDescriptor); // Create temp texture - ConfigureTarget(tempColorTexture.Identifier()); + RenderTextureDescriptor descriptor = renderingData.cameraData.cameraTargetDescriptor; + descriptor.depthBufferBits = 0; // No need for depth buffer + tempColorTexture = RTHandles.Alloc(descriptor, name: "_TemporaryColorTexture"); + + ConfigureTarget(tempColorTexture); } public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) @@ -27,10 +29,13 @@ public class OutlineRenderFeature : ScriptableRendererFeature if (outlineMaterial == null) return; CommandBuffer cmd = CommandBufferPool.Get("Outline Pass"); - cameraTarget = renderingData.cameraData.renderer.cameraColorTargetHandle; // ✅ Safe usage here + cameraTarget = renderingData.cameraData.renderer.cameraColorTargetHandle; // ✅ Safe reference to camera color target + + // Copy to temporary texture + Blit(cmd, cameraTarget, tempColorTexture); - Blit(cmd, cameraTarget, tempColorTexture.Identifier()); // Copy to temp texture - Blit(cmd, tempColorTexture.Identifier(), cameraTarget, outlineMaterial); // Apply outline effect + // Apply outline effect and blit back + Blit(cmd, tempColorTexture, cameraTarget, outlineMaterial); context.ExecuteCommandBuffer(cmd); CommandBufferPool.Release(cmd); @@ -38,7 +43,11 @@ public class OutlineRenderFeature : ScriptableRendererFeature public override void OnCameraCleanup(CommandBuffer cmd) { - cmd.ReleaseTemporaryRT(tempColorTexture.id); // Cleanup + if (tempColorTexture != null) + { + RTHandles.Release(tempColorTexture); + tempColorTexture = null; + } } } diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX 1.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX 1.mat index 623b766c..77911e4c 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX 1.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX 1.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -141,3 +141,4 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX 2.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX 2.mat index 48f1a291..f1f84f87 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX 2.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX 2.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -140,3 +140,4 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX.mat index 541e00f4..3baa77e7 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_FX.mat @@ -128,6 +128,7 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &2948198605364319260 MonoBehaviour: m_ObjectHideFlags: 11 @@ -140,4 +141,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 1.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 1.mat index b65ad043..f3843e38 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 1.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 1.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -141,3 +141,4 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 10, b: 0, a: 0} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 2.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 2.mat index 8c32631a..6699c9a2 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 2.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 2.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -141,3 +141,4 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 2, b: 0, a: 0} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 3.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 3.mat index 55b8f2dd..73083e4f 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 3.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01 3.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -141,3 +141,4 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 2, b: 0, a: 0} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01.mat index 11ed0477..feca6894 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Glow_01.mat @@ -127,6 +127,7 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 2, b: 0, a: 0} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &5851238820406404229 MonoBehaviour: m_ObjectHideFlags: 11 @@ -139,4 +140,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Soft_FX.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Soft_FX.mat index bce93461..ca980528 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Soft_FX.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_Circle_Soft_FX.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -140,3 +140,4 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 0.5, b: 0, a: 0} - _TintColor: {r: 0.08088237, g: 0.05358252, b: 0.019031145, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_FX.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_FX.mat index d6863534..49797e45 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_FX.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Additive_FX.mat @@ -126,6 +126,7 @@ Material: - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &2269013437102515412 MonoBehaviour: m_ObjectHideFlags: 11 @@ -138,4 +139,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Bats_Mat_01.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Bats_Mat_01.mat index be22d55c..3734ea2c 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Bats_Mat_01.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Bats_Mat_01.mat @@ -120,6 +120,7 @@ Material: - _EmissionColor: {r: 0.4716981, g: 0.43883818, b: 0.40272337, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &305455073828602899 MonoBehaviour: m_ObjectHideFlags: 11 @@ -132,4 +133,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Bats_Mat_02.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Bats_Mat_02.mat index 7ef501c8..1a216238 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Bats_Mat_02.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Bats_Mat_02.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -133,3 +133,4 @@ Material: - _EmissionColor: {r: 0.4716981, g: 0.43883818, b: 0.40272337, a: 1} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Blank.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Blank.mat index 8ac65296..d4e8d363 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Blank.mat +++ b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Blank.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -32,7 +32,8 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -95,6 +96,7 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 - _AlphaToMask: 0 - _Blend: 0 @@ -133,3 +135,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Fireflies.mat b/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Fireflies.mat index 85e22afa..d6f3c495 100644 --- a/Assets/Synty/PolygonDarkFantasy/FX/FX_Materials/Fireflies.mat +++ 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1 + m_ActiveFontFeatures: 00000000 m_enableExtraPadding: 0 m_enableTintAllSprites: 0 m_enableParseEscapeCharacters: 1 m_EnableRaycastTarget: 1 m_GetFontFeaturesAtRuntime: 1 m_missingGlyphCharacter: 0 + m_ClearDynamicDataOnBuild: 1 m_warningsDisabled: 1 m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_defaultFontAssetPath: Fonts & Materials/ @@ -29,18 +32,18 @@ MonoBehaviour: m_defaultTextMeshProTextContainerSize: {x: 20, y: 5} m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50} m_autoSizeTextContainer: 0 + m_IsTextObjectScaleStatic: 0 m_fallbackFontAssets: [] m_matchMaterialPreset: 1 - m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, - type: 2} + m_HideSubTextObjects: 1 + m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, type: 2} m_defaultSpriteAssetPath: Sprite Assets/ m_enableEmojiSupport: 1 m_MissingCharacterSpriteUnicode: 0 + m_EmojiFallbackTextAssets: [] m_defaultColorGradientPresetsPath: Color Gradient Presets/ - m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, - type: 2} + m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, type: 2} m_StyleSheetsResourcePath: m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3} - m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, - type: 3} + m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3} m_UseModernHangulLineBreakingRules: 0 diff --git a/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl b/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl new file mode 100644 index 00000000..b6119946 --- /dev/null +++ b/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl @@ -0,0 +1,178 @@ +float2 UnpackUV(float uv) +{ + float2 output; + output.x = floor(uv / 4096.0); + output.y = uv - 4096.0 * output.x; + + return output * 0.001953125; +} + +float4 BlendARGB(float4 overlying, float4 underlying) +{ + overlying.rgb *= overlying.a; + underlying.rgb *= underlying.a; + float3 blended = overlying.rgb + ((1 - overlying.a) * underlying.rgb); + float alpha = underlying.a + (1 - underlying.a) * overlying.a; + return float4(blended / alpha, alpha); +} + +float3 GetSpecular(float3 n, float3 l) +{ + float spec = pow(max(0.0, dot(n, l)), _Reflectivity); + return _SpecularColor.rgb * spec * _SpecularPower; +} + +void GetSurfaceNormal_float(texture2D atlas, float textureWidth, float textureHeight, float2 uv, bool isFront, out float3 nornmal) +{ + float3 delta = float3(1.0 / textureWidth, 1.0 / textureHeight, 0.0); + + // Read "height field" + float4 h = float4( + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.xz).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.xz).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.zy).a, + SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.zy).a); + + bool raisedBevel = _BevelType; + + h += _BevelOffset; + + float bevelWidth = max(.01, _BevelWidth); + + // Track outline + h -= .5; + h /= bevelWidth; + h = saturate(h + .5); + + if (raisedBevel) h = 1 - abs(h * 2.0 - 1.0); + h = lerp(h, sin(h * 3.141592 / 2.0), float4(_BevelRoundness, _BevelRoundness, _BevelRoundness, _BevelRoundness)); + h = min(h, 1.0 - float4(_BevelClamp, _BevelClamp, _BevelClamp, _BevelClamp)); + h *= _BevelAmount * bevelWidth * _GradientScale * -2.0; + + float3 va = normalize(float3(-1.0, 0.0, h.y - h.x)); + float3 vb = normalize(float3(0.0, 1.0, h.w - h.z)); + + float3 f = float3(1, 1, 1); + if (isFront) f = float3(1, 1, -1); + nornmal = cross(va, vb) * f; +} + +void EvaluateLight_float(float4 faceColor, float3 n, out float4 color) +{ + n.z = abs(n.z); + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), 1.0)); + + float3 col = max(faceColor.rgb, 0) + GetSpecular(n, light)* faceColor.a; + //faceColor.rgb += col * faceColor.a; + col *= 1 - (dot(n, light) * _Diffuse); + col *= lerp(_Ambient, 1, n.z * n.z); + + //fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + //faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + + color = float4(col, faceColor.a); +} + +// Add custom function to handle time in HDRP + + +// +void GenerateUV_float(float2 inUV, float4 transform, float2 animSpeed, out float2 outUV) +{ + outUV = inUV * transform.xy + transform.zw + (animSpeed * _Time.y); +} + +void ComputeUVOffset_float(float texWidth, float texHeight, float2 offset, float SDR, out float2 uvOffset) +{ + uvOffset = float2(-offset.x * SDR / texWidth, -offset.y * SDR / texHeight); +} + +void ScreenSpaceRatio2_float(float4x4 projection, float4 position, float2 objectScale, float screenWidth, float screenHeight, float fontScale, out float SSR) +{ + float2 pixelSize = position.w; + pixelSize /= (objectScale * mul((float2x2)projection, float2(screenWidth, screenHeight))); + SSR = rsqrt(dot(pixelSize, pixelSize)*2) * fontScale; +} + +// UV : Texture coordinate of the source distance field texture +// TextureSize : Size of the source distance field texture +// Filter : Enable perspective filter (soften) +void ScreenSpaceRatio_float(float2 UV, float TextureSize, bool Filter, out float SSR) +{ + if(Filter) + { + float2 a = float2(ddx(UV.x), ddy(UV.x)); + float2 b = float2(ddx(UV.y), ddy(UV.y)); + float s = lerp(dot(a,a), dot(b,b), 0.5); + SSR = rsqrt(s) / TextureSize; + } + else + { + float s = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))); + SSR = s / TextureSize; + } +} + +// SSR : Screen Space Ratio +// SD : Signed Distance (encoded : Distance / SDR + .5) +// SDR : Signed Distance Ratio +// +// IsoPerimeter : Dilate / Contract the shape +void ComputeSDF_float(float SSR, float SD, float SDR, float isoPerimeter, float softness, out float outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5) * SDR; // Signed distance to edge, in Texture space + outAlpha = saturate((d * 2.0 * SSR + 0.5 + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); // Screen pixel coverage (alpha) +} + +void ComputeSDF2_float(float SSR, float SD, float SDR, float2 isoPerimeter, float2 softness, out float2 outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5f) * SDR; + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void ComputeSDF4_float(float SSR, float SD, float SDR, float4 isoPerimeter, float4 softness, out float4 outAlpha) +{ + softness *= SSR * SDR; + float d = (SD - 0.5f) * SDR; + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void ComputeSDF44_float(float SSR, float4 SD, float SDR, float4 isoPerimeter, float4 softness, bool outline, out float4 outAlpha) +{ + softness *= SSR * SDR; + float4 d = (SD - 0.5f) * SDR; + if(outline) d.w = max(max(d.x, d.y), d.z); + outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); +} + +void Composite_float(float4 overlying, float4 underlying, out float4 outColor) +{ + outColor = BlendARGB(overlying, underlying); +} + +// Face only +void Layer1_float(float alpha, float4 color0, out float4 outColor) +{ + color0.a *= alpha; + outColor = color0; +} + +// Face + 1 Outline +void Layer2_float(float2 alpha, float4 color0, float4 color1, out float4 outColor) +{ + color1.a *= alpha.y; + color0.rgb *= color0.a; color1.rgb *= color1.a; + outColor = lerp(color1, color0, alpha.x); + outColor.rgb /= outColor.a; +} + +// Face + 3 Outline +void Layer4_float(float4 alpha, float4 color0, float4 color1, float4 color2, float4 color3, out float4 outColor) +{ + color3.a *= alpha.w; + color0.rgb *= color0.a; color1.rgb *= color1.a; color2.rgb *= color2.a; color3.rgb *= color3.a; + outColor = lerp(lerp(lerp(color3, color2, alpha.z), color1, alpha.y), color0, alpha.x); + outColor.rgb /= outColor.a; +} diff --git a/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta b/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta new file mode 100644 index 00000000..001b14e6 --- /dev/null +++ b/Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 96de908384869cd409c75efa351d5edf +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader b/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader index bab2b2c6..7e0f35c3 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader @@ -1,26 +1,26 @@ Shader "TextMeshPro/Bitmap Custom Atlas" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - _FaceTex ("Font Texture", 2D) = "white" {} - [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) - - _VertexOffsetX ("Vertex OffsetX", float) = 0 - _VertexOffsetY ("Vertex OffsetY", float) = 0 - _MaskSoftnessX ("Mask SoftnessX", float) = 0 - _MaskSoftnessY ("Mask SoftnessY", float) = 0 - - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _Padding ("Padding", float) = 0 - - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 - - _CullMode("Cull Mode", Float) = 0 - _ColorMask("Color Mask", Float) = 15 + _MainTex ("Font Atlas", 2D) = "white" {} + _FaceTex ("Font Texture", 2D) = "white" {} + _FaceColor ("Text Color", Color) = (1,1,1,1) + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _Padding ("Padding", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader{ @@ -55,15 +55,18 @@ SubShader{ #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -81,15 +84,9 @@ SubShader{ uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; - - float2 UnpackUV(float uv) - { - float2 output; - output.x = floor(uv / 4096); - output.y = uv - 4096 * output.x; - - return output * 0.001953125; - } + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -101,6 +98,10 @@ SubShader{ float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } fixed4 faceColor = v.color; faceColor *= _FaceColor; @@ -108,13 +109,14 @@ SubShader{ OUT.vertex = vPosition; OUT.color = faceColor; OUT.texcoord0 = v.texcoord0; - OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex); float2 pixelSize = vPosition.w; pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); return OUT; } diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader b/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader index 006a271e..b89e2672 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader @@ -1,25 +1,25 @@ Shader "TextMeshPro/Mobile/Bitmap" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - [HDR]_Color ("Text Color", Color) = (1,1,1,1) - _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 + _MainTex ("Font Atlas", 2D) = "white" {} + _Color ("Text Color", Color) = (1,1,1,1) + _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 - _VertexOffsetX("Vertex OffsetX", float) = 0 - _VertexOffsetY("Vertex OffsetY", float) = 0 - _MaskSoftnessX("Mask SoftnessX", float) = 0 - _MaskSoftnessY("Mask SoftnessY", float) = 0 + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 - _CullMode("Cull Mode", Float) = 0 - _ColorMask("Color Mask", Float) = 15 + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader { @@ -55,15 +55,18 @@ SubShader { #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -79,6 +82,9 @@ SubShader { uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -88,8 +94,11 @@ SubShader { vert.y += _VertexOffsetY; vert.xy += (vert.w * 0.5) / _ScreenParams.xy; - - OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } + OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); OUT.color = v.color; OUT.color *= _Color; OUT.color.rgb *= _DiffusePower; @@ -99,8 +108,9 @@ SubShader { //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); return OUT; } diff --git a/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader b/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader index 8ce4937a..caa527f7 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader @@ -1,25 +1,25 @@ Shader "TextMeshPro/Bitmap" { Properties { - _MainTex ("Font Atlas", 2D) = "white" {} - _FaceTex ("Font Texture", 2D) = "white" {} - [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) + _MainTex ("Font Atlas", 2D) = "white" {} + _FaceTex ("Font Texture", 2D) = "white" {} + _FaceColor ("Text Color", Color) = (1,1,1,1) - _VertexOffsetX ("Vertex OffsetX", float) = 0 - _VertexOffsetY ("Vertex OffsetY", float) = 0 - _MaskSoftnessX ("Mask SoftnessX", float) = 0 - _MaskSoftnessY ("Mask SoftnessY", float) = 0 + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 - _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 - _CullMode("Cull Mode", Float) = 0 - _ColorMask("Color Mask", Float) = 15 + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 } SubShader{ @@ -54,15 +54,18 @@ SubShader{ #include "UnityCG.cginc" + #include "UnityUI.cginc" - struct appdata_t { + struct appdata_t + { float4 vertex : POSITION; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct v2f { + struct v2f + { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; @@ -80,15 +83,9 @@ SubShader{ uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; - - float2 UnpackUV(float uv) - { - float2 output; - output.x = floor(uv / 4096); - output.y = uv - 4096 * output.x; - - return output * 0.001953125; - } + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; v2f vert (appdata_t v) { @@ -100,6 +97,10 @@ SubShader{ float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } fixed4 faceColor = v.color; faceColor *= _FaceColor; @@ -107,13 +108,14 @@ SubShader{ OUT.vertex = vPosition; OUT.color = faceColor; OUT.texcoord0 = v.texcoord0; - OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex); float2 pixelSize = vPosition.w; pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. - float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); - OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); return OUT; } diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader index c50c5930..757a6173 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -37,13 +37,13 @@ Properties { _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -127,17 +127,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -147,16 +148,20 @@ SubShader { float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) float3 viewDir : TEXCOORD3; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD4; // u,v, scale, bias fixed4 underlayColor : COLOR1; - #endif + #endif + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. - float4 _FaceTex_ST; - float4 _OutlineTex_ST; + uniform float4 _FaceTex_ST; + uniform float4 _OutlineTex_ST; + uniform float _UIMaskSoftnessX; + uniform float _UIMaskSoftnessY; + uniform int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -167,7 +172,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -178,7 +183,7 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -188,13 +193,13 @@ SubShader { float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA); - #if GLOW_ON + #if GLOW_ON alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); - #endif + #endif alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; @@ -205,23 +210,28 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } output.position = vPosition; output.color = input.color; output.atlas = input.texcoord0; output.param = float4(alphaClip, scale, bias, weight); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); @@ -239,9 +249,9 @@ SubShader { float c = tex2D(_MainTex, input.atlas).a; - #ifndef UNDERLAY_ON + #ifndef UNDERLAY_ON clip(c - input.param.x); - #endif + #endif float scale = input.param.y; float bias = input.param.z; @@ -261,7 +271,7 @@ SubShader { faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -278,36 +288,35 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); faceColor *= m.x * m.y; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(faceColor.a - 0.001); - #endif + #endif return faceColor * input.color.a; } - ENDCG } } diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader index ed48574d..27c14bc6 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -37,13 +37,13 @@ Properties { _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -109,7 +109,8 @@ SubShader { Blend One OneMinusSrcAlpha ColorMask[_ColorMask] - Pass { + Pass + { CGPROGRAM #pragma target 3.0 #pragma vertex VertShader @@ -127,17 +128,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; float4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -147,18 +149,23 @@ SubShader { float2 mask : TEXCOORD2; // Position in object space(xy) float3 viewDir : TEXCOORD3; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float2 texcoord2 : TEXCOORD4; float4 underlayColor : COLOR1; - #endif + #endif + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. float4 _FaceTex_ST; float4 _OutlineTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; - float4 SRGBToLinear(float4 rgba) { + float4 SRGBToLinear(float4 rgba) + { return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); } @@ -171,7 +178,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -182,27 +189,31 @@ SubShader { float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float4 color = input.color; - #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) + #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) color = SRGBToLinear(input.color); - #endif + #endif output.position = vPosition; output.color = color; @@ -210,10 +221,10 @@ SubShader { output.weight = weight; output.mask = half2(vert.xy * 2 - clampedRect.xy - clampedRect.zw); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = input.texcoord0 + bOffset; output.underlayColor = underlayColor; - #endif + #endif output.textures = float4(faceUV, outlineUV); return output; @@ -226,9 +237,9 @@ SubShader { float c = tex2D(_MainTex, input.atlas).a; - float2 pixelSize = float2(ddx(input.atlas.y), ddy(input.atlas.y)); - pixelSize *= _TextureWidth * .75; - float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); + float pixelSize = abs(ddx(input.atlas.y)) + abs(ddy(input.atlas.y)); + pixelSize *= _TextureHeight * 0.75; + float scale = 1 / pixelSize * _GradientScale * (_Sharpness + 1); float weight = input.weight; float bias = (.5 - weight) + (.5 / scale); @@ -247,7 +258,7 @@ SubShader { faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -264,45 +275,45 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float bScale = scale; bScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * bScale); float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; faceColor += input.underlayColor * saturate(d - bBias) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; faceColor += input.underlayColor * (1 - saturate(d - bBias)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT - float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); + #if UNITY_UI_CLIP_RECT + half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + float2 maskZW = 0.25 / (0.25 * maskSoftness + 1 / scale); half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); faceColor *= m.x * m.y; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(faceColor.a - 0.001); - #endif + #endif return faceColor * input.color.a; - } - - ENDCG } + ENDCG + } } Fallback "TextMeshPro/Mobile/Distance Field" diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph b/Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph new file mode 100644 index 00000000..4f7157ca --- 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Pro/Shaders/TMP_SDF-Mobile Masking.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader index 7019aaf4..603df2c7 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field - Masking" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -99,35 +99,41 @@ SubShader { #include "UnityUI.cginc" #include "TMPro_Properties.cginc" - struct vertex_t { + struct vertex_t + { float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct pixel_t { + struct pixel_t + { float4 vertex : SV_POSITION; fixed4 faceColor : COLOR; fixed4 outlineColor : COLOR1; float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) - #if (UNDERLAY_ON | UNDERLAY_INNER) + + #if (UNDERLAY_ON | UNDERLAY_INNER) float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) - #endif + #endif }; float _MaskWipeControl; float _MaskEdgeSoftness; fixed4 _MaskEdgeColor; bool _MaskInverse; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -138,7 +144,7 @@ SubShader { pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -150,6 +156,10 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float opacity = input.color.a; #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; @@ -163,7 +173,7 @@ SubShader { outlineColor.rgb *= outlineColor.a; outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); @@ -171,11 +181,12 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 layerOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); // Structure for pixel shader pixel_t output = { @@ -184,11 +195,11 @@ SubShader { outlineColor, float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y), half4(scale, bias - outline, bias + outline, bias), - half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)), - #if (UNDERLAY_ON | UNDERLAY_INNER) + half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)), + #if (UNDERLAY_ON | UNDERLAY_INNER) float4(input.texcoord0 + layerOffset, input.color.a, 0), half2(layerScale, layerBias), - #endif + #endif }; return output; @@ -201,41 +212,41 @@ SubShader { half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half4 c = input.faceColor * saturate(d - input.param.w); - #ifdef OUTLINE_ON + #ifdef OUTLINE_ON c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); c *= saturate(d - input.param.y); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER half sd = saturate(d - input.param.z); d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - //#if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + //#if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); c *= m.x * m.y; - //#endif + //#endif - float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); - float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; - a = saturate(t / _MaskEdgeSoftness); - c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); - c *= a; + float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); + float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; + a = saturate(t / _MaskEdgeSoftness); + c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); + c *= a; - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) c *= input.texcoord1.z; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(c.a - 0.001); - #endif + #endif return c; } diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader index ce82bed5..3edca76c 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field Overlay" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -93,16 +93,18 @@ SubShader { #include "UnityUI.cginc" #include "TMPro_Properties.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 vertex : SV_POSITION; @@ -111,12 +113,17 @@ SubShader { float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) - #if (UNDERLAY_ON | UNDERLAY_INNER) + + #if (UNDERLAY_ON | UNDERLAY_INNER) float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) - #endif + #endif }; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; + pixel_t VertShader(vertex_t input) { @@ -127,7 +134,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -138,7 +145,7 @@ SubShader { pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -150,10 +157,14 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } float opacity = input.color.a; - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; - #endif + #endif fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; faceColor.rgb *= faceColor.a; @@ -163,14 +174,14 @@ SubShader { outlineColor.rgb *= outlineColor.a; outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 layerOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); @@ -182,7 +193,8 @@ SubShader { output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); output.param = half4(scale, bias - outline, bias + outline, bias); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); output.underlayParam = half2(layerScale, layerBias); @@ -200,35 +212,35 @@ SubShader { half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half4 c = input.faceColor * saturate(d - input.param.w); - #ifdef OUTLINE_ON + #ifdef OUTLINE_ON c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); c *= saturate(d - input.param.y); - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER half sd = saturate(d - input.param.z); d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); - #endif + #endif - // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); c *= m.x * m.y; - #endif + #endif - #if (UNDERLAY_ON | UNDERLAY_INNER) + #if (UNDERLAY_ON | UNDERLAY_INNER) c *= input.texcoord1.z; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(c.a - 0.001); - #endif + #endif return c; } diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader index df4d5b0b..43b317d3 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field SSD" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader new file mode 100644 index 00000000..2c8e8dad --- /dev/null +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader @@ -0,0 +1,389 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field - 2 Pass" { + +Properties { + _FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + _OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + + // Draw Outline and Underlay + Name "Outline" + + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float4 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + fixed4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved + half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) + #endif + }; + + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + const float bold = step(input.texcoord0.w, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float layerScale = scale; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + const float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + + float opacity = input.color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + fixed4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + //outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, outline * 2))); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 layerOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half4(scale, bias - outline, bias + outline, bias); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); + output.underlayParam = half2(layerScale, layerBias); + #endif + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = half4(0, 0, 0, 0); + + #if OUTLINE_ON + c = input.outlineColor * saturate(d - input.param.y); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); + #endif + + #if UNDERLAY_INNER + half sd = saturate(d - input.param.z); + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + c *= input.texcoord1.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } + + + // Draw face + Name "Face" + + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float4 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half2 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + }; + + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; + + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + const float bold = step(input.texcoord0.w, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } + float opacity = input.color.a; + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half2(scale, bias); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = input.faceColor * saturate(d - input.param.y); + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } + +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader.meta b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader.meta new file mode 100644 index 00000000..75bd98d8 --- /dev/null +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile-2-Pass.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0178fcb869bafef4690d177d31d17db8 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader index d3f5866c..b899d6e9 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader @@ -6,14 +6,14 @@ Shader "TextMeshPro/Mobile/Distance Field" { Properties { - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 @@ -81,6 +81,7 @@ SubShader { Pass { CGPROGRAM + #pragma enable_d3d11_debug_symbols #pragma vertex VertShader #pragma fragment PixShader #pragma shader_feature __ OUTLINE_ON @@ -98,7 +99,7 @@ SubShader { float4 vertex : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; @@ -117,6 +118,9 @@ SubShader { #endif }; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -127,7 +131,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.vertex; vert.x += _VertexOffsetX; @@ -138,7 +142,7 @@ SubShader { pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -150,7 +154,11 @@ SubShader { float bias = (0.5 - weight) * scale - 0.5; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; - float opacity = input.color.a; + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } + float opacity = input.color.a; #if (UNDERLAY_ON | UNDERLAY_INNER) opacity = 1.0; #endif @@ -182,7 +190,9 @@ SubShader { output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); output.param = half4(scale, bias - outline, bias + outline, bias); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); output.underlayParam = half2(layerScale, layerBias); diff --git a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader index be764aeb..68d0dfaa 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader @@ -7,15 +7,15 @@ Shader 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b/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader index bcb2bb27..281e60db 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Fill Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -28,12 +28,12 @@ Properties { _ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1) _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } _EnvMatrixRotation ("Texture 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Pro/Shaders/TMP_SDF.shader b/Assets/TextMesh Pro/Shaders/TMP_SDF.shader index 011ee199..bbcfd119 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_SDF.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_SDF.shader @@ -4,10 +4,10 @@ Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 - [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 - [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 @@ -21,7 +21,7 @@ Properties { _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 - [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularPower ("Specular", Range(0,4)) = 2.0 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Diffuse ("Diffuse", Range(0,1)) = 0.5 @@ -37,13 +37,13 @@ Properties { _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) - [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 - [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 @@ -127,17 +127,18 @@ SubShader { #include "TMPro_Properties.cginc" #include "TMPro.cginc" - struct vertex_t { + struct vertex_t + { UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; fixed4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; - - struct pixel_t { + struct pixel_t + { UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; @@ -147,16 +148,20 @@ SubShader { float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) float3 viewDir : TEXCOORD3; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD4; // u,v, scale, bias fixed4 underlayColor : COLOR1; - #endif - float4 textures : TEXCOORD5; + #endif + + float4 textures : TEXCOORD5; }; // Used by Unity internally to handle Texture Tiling and Offset. float4 _FaceTex_ST; float4 _OutlineTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; pixel_t VertShader(vertex_t input) { @@ -167,7 +172,7 @@ SubShader { UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -178,7 +183,7 @@ SubShader { float2 pixelSize = vPosition.w; pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1); if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; @@ -188,13 +193,13 @@ SubShader { float alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _OutlineSoftness * _ScaleRatioA); - #if GLOW_ON + #if GLOW_ON alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); - #endif + #endif alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; - #if (UNDERLAY_ON || UNDERLAY_INNER) + #if (UNDERLAY_ON || UNDERLAY_INNER) float4 underlayColor = _UnderlayColor; underlayColor.rgb *= underlayColor.a; @@ -205,23 +210,28 @@ SubShader { float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float2 bOffset = float2(x, y); - #endif + #endif // Generate UV for the Masking Texture float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); // Support for texture tiling and offset - float2 textureUV = UnpackUV(input.texcoord1.x); + float2 textureUV = input.texcoord1; float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + input.color.rgb = UIGammaToLinear(input.color.rgb); + } output.position = vPosition; output.color = input.color; output.atlas = input.texcoord0; output.param = float4(alphaClip, scale, bias, weight); - output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); #if (UNDERLAY_ON || UNDERLAY_INNER) output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); @@ -239,9 +249,9 @@ SubShader { float c = tex2D(_MainTex, input.atlas).a; - #ifndef UNDERLAY_ON + #ifndef UNDERLAY_ON clip(c - input.param.x); - #endif + #endif float scale = input.param.y; float bias = input.param.z; @@ -261,7 +271,7 @@ SubShader { faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); - #if BEVEL_ON + #if BEVEL_ON float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 n = GetSurfaceNormal(input.atlas, weight, dxy); @@ -278,36 +288,35 @@ SubShader { fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; - #endif + #endif - #if UNDERLAY_ON + #if UNDERLAY_ON float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); - #endif + #endif - #if UNDERLAY_INNER + #if UNDERLAY_INNER float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); - #endif + #endif - #if GLOW_ON + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); faceColor.rgb += glowColor.rgb * glowColor.a; - #endif + #endif // Alternative implementation to UnityGet2DClipping with support for softness. - #if UNITY_UI_CLIP_RECT + #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); faceColor *= m.x * m.y; - #endif + #endif - #if UNITY_UI_ALPHACLIP + #if UNITY_UI_ALPHACLIP clip(faceColor.a - 0.001); - #endif + #endif - return faceColor * input.color.a; + return faceColor * input.color.a; } - ENDCG } } diff --git a/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader b/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader index adccc04c..4012a081 100644 --- a/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader +++ b/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader @@ -2,18 +2,18 @@ Shader "TextMeshPro/Sprite" { Properties { - _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _CullMode ("Cull Mode", Float) = 0 - _ColorMask ("Color Mask", Float) = 15 - _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 } @@ -21,19 +21,19 @@ Shader "TextMeshPro/Sprite" SubShader { Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } - + Stencil { Ref [_Stencil] Comp [_StencilComp] - Pass [_StencilOp] + Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } @@ -47,59 +47,76 @@ Shader "TextMeshPro/Sprite" Pass { + Name "Default" CGPROGRAM #pragma vertex vert #pragma fragment frag + #pragma target 2.0 #include "UnityCG.cginc" #include "UnityUI.cginc" - #pragma multi_compile __ UNITY_UI_CLIP_RECT - #pragma multi_compile __ UNITY_UI_ALPHACLIP - + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - half2 texcoord : TEXCOORD0; - float4 worldPosition : TEXCOORD1; + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + float4 mask : TEXCOORD2; + UNITY_VERTEX_OUTPUT_STEREO }; - + + sampler2D _MainTex; fixed4 _Color; fixed4 _TextureSampleAdd; float4 _ClipRect; + float4 _MainTex_ST; + float _UIMaskSoftnessX; + float _UIMaskSoftnessY; + int _UIVertexColorAlwaysGammaSpace; - v2f vert(appdata_t IN) + v2f vert(appdata_t v) { v2f OUT; - OUT.worldPosition = IN.vertex; - OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + float4 vPosition = UnityObjectToClipPos(v.vertex); + OUT.worldPosition = v.vertex; + OUT.vertex = vPosition; - OUT.texcoord = IN.texcoord; - - #ifdef UNITY_HALF_TEXEL_OFFSET - OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1); - #endif - - OUT.color = IN.color * _Color; + float2 pixelSize = vPosition.w; + pixelSize /= abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + OUT.mask = half4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy))); + + if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace()) + { + v.color.rgb = UIGammaToLinear(v.color.rgb); + } + OUT.color = v.color * _Color; return OUT; } - sampler2D _MainTex; - fixed4 frag(v2f IN) : SV_Target { half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; - - #if UNITY_UI_CLIP_RECT - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); + color *= m.x * m.y; #endif #ifdef UNITY_UI_ALPHACLIP @@ -108,7 +125,7 @@ Shader "TextMeshPro/Sprite" return color; } - ENDCG + ENDCG } } } diff --git a/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta b/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta index 0d6eb56c..f21163e2 100644 --- a/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta +++ b/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta @@ -4,6 +4,6 @@ ShaderImporter: externalObjects: {} defaultTextures: [] nonModifiableTextures: [] - userData: + userData: Version 2.0 assetBundleName: assetBundleVariant: diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc b/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc index 5969fec1..d145a773 100644 --- a/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc +++ b/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc @@ -1,20 +1,22 @@ -struct vertex_t { +struct vertex_t +{ UNITY_VERTEX_INPUT_INSTANCE_ID float4 position : POSITION; float3 normal : NORMAL; float4 color : COLOR; - float2 texcoord0 : TEXCOORD0; + float4 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; -struct pixel_t { +struct pixel_t +{ UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO float4 position : SV_POSITION; float4 faceColor : COLOR; float4 outlineColor : COLOR1; float4 texcoord0 : TEXCOORD0; - float4 param : TEXCOORD1; // weight, scaleRatio + float4 param : TEXCOORD1; // x = weight, y = no longer used float2 mask : TEXCOORD2; #if (UNDERLAY_ON || UNDERLAY_INNER) float4 texcoord2 : TEXCOORD3; @@ -22,10 +24,14 @@ struct pixel_t { #endif }; -float4 SRGBToLinear(float4 rgba) { +float4 SRGBToLinear(float4 rgba) +{ return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); } +float _UIMaskSoftnessX; +float _UIMaskSoftnessY; + pixel_t VertShader(vertex_t input) { pixel_t output; @@ -35,7 +41,7 @@ pixel_t VertShader(vertex_t input) UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - float bold = step(input.texcoord1.y, 0); + float bold = step(input.texcoord0.w, 0); float4 vert = input.position; vert.x += _VertexOffsetX; @@ -71,7 +77,7 @@ pixel_t VertShader(vertex_t input) output.faceColor = faceColor; output.outlineColor = outlineColor; output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy); - output.param = float4(0.5 - weight, 1.3333 * _GradientScale * (_Sharpness + 1) / _TextureWidth, _OutlineWidth * _ScaleRatioA * 0.5, 0); + output.param = float4(0.5 - weight, 0, _OutlineWidth * _ScaleRatioA * 0.5, 0); float2 mask = float2(0, 0); #if UNITY_UI_CLIP_RECT @@ -99,8 +105,9 @@ float4 PixShader(pixel_t input) : SV_Target float d = tex2D(_MainTex, input.texcoord0.xy).a; - float2 UV = input.texcoord0.xy; - float scale = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))) * input.param.y; + float pixelSize = abs(ddx(input.texcoord0.y)) + abs(ddy(input.texcoord0.y)); + pixelSize *= _TextureHeight * 0.75; + float scale = 1 / pixelSize * _GradientScale * (_Sharpness + 1); #if (UNDERLAY_ON | UNDERLAY_INNER) float layerScale = scale; @@ -112,7 +119,7 @@ float4 PixShader(pixel_t input) : SV_Target float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5); - #ifdef OUTLINE_ON + #if OUTLINE_ON float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2))); faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5)); faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5); @@ -130,7 +137,7 @@ float4 PixShader(pixel_t input) : SV_Target faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a); #endif - #ifdef MASKING + #if MASKING float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; a = saturate(t / _MaskEdgeSoftness); @@ -140,7 +147,8 @@ float4 PixShader(pixel_t input) : SV_Target // Alternative implementation to UnityGet2DClipping with support for softness #if UNITY_UI_CLIP_RECT - float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); + half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY)); + float2 maskZW = 0.25 / (0.25 * maskSoftness + 1 / scale); float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); faceColor *= m.x * m.y; #endif diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc b/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc index 2e962588..b806b4f9 100644 --- a/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc +++ b/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc @@ -66,11 +66,6 @@ uniform float _MaskID; uniform sampler2D _MaskTex; uniform float4 _MaskCoord; uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) -//uniform float _MaskWipeControl; -//uniform float _MaskEdgeSoftness; -//uniform fixed4 _MaskEdgeColor; -//uniform bool _MaskInverse; - uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; diff --git a/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc b/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc index 622ae875..2153a9a7 100644 --- a/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc +++ b/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc @@ -5,7 +5,7 @@ void VertShader(inout appdata_full v, out Input data) UNITY_INITIALIZE_OUTPUT(Input, data); - float bold = step(v.texcoord1.y, 0); + float bold = step(v.texcoord.w, 0); // Generate normal for backface float3 view = ObjSpaceViewDir(v.vertex); @@ -20,14 +20,12 @@ void VertShader(inout appdata_full v, out Input data) pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); float scale = rsqrt(dot(pixelSize, pixelSize)); - scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale *= abs(v.texcoord.w) * _GradientScale * (_Sharpness + 1); scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); data.param.y = scale; #endif - data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // - - v.texcoord1.xy = UnpackUV(v.texcoord1.x); + data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); } @@ -82,7 +80,7 @@ void PixShader(Input input, inout SurfaceOutput o) float3 n = float3(0, 0, -1); float3 emission = float3(0, 0, 0); #endif - + #if GLOW_ON float4 glowColor = GetGlowColor(sd, scale); glowColor.a *= input.color.a; diff --git a/Assets/TextMesh Pro/Sprites/EmojiOne.json.meta b/Assets/TextMesh Pro/Sprites/EmojiOne.json.meta index 1c0e16f4..762cf15c 100644 --- a/Assets/TextMesh Pro/Sprites/EmojiOne.json.meta +++ b/Assets/TextMesh Pro/Sprites/EmojiOne.json.meta @@ -1,7 +1,8 @@ fileFormatVersion: 2 -guid: d8db04a148f81484ba96113d5621f7ca +guid: 8f05276190cf498a8153f6cbe761d4e6 +timeCreated: 1480316860 +licenseType: Pro TextScriptImporter: - externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/URP/Mobile/0_UniversalRenderPipelineAsset_Mobile_Low.asset b/Assets/URP/Mobile/0_UniversalRenderPipelineAsset_Mobile_Low.asset index d979ed1e..833bf734 100644 --- a/Assets/URP/Mobile/0_UniversalRenderPipelineAsset_Mobile_Low.asset +++ b/Assets/URP/Mobile/0_UniversalRenderPipelineAsset_Mobile_Low.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: 0_UniversalRenderPipelineAsset_Mobile_Low m_EditorClassIdentifier: - k_AssetVersion: 11 + k_AssetVersion: 12 k_AssetPreviousVersion: 11 m_RendererType: 1 m_RendererData: {fileID: 0} @@ -33,6 +33,14 @@ MonoBehaviour: m_EnableLODCrossFade: 1 m_LODCrossFadeDitheringType: 1 m_ShEvalMode: 0 + m_LightProbeSystem: 0 + m_ProbeVolumeMemoryBudget: 1024 + m_ProbeVolumeBlendingMemoryBudget: 256 + m_SupportProbeVolumeGPUStreaming: 0 + m_SupportProbeVolumeDiskStreaming: 0 + m_SupportProbeVolumeScenarios: 0 + m_SupportProbeVolumeScenarioBlending: 0 + m_ProbeVolumeSHBands: 1 m_MainLightRenderingMode: 1 m_MainLightShadowsSupported: 0 m_MainLightShadowmapResolution: 256 @@ -67,23 +75,33 @@ MonoBehaviour: m_SupportsLightLayers: 0 m_DebugLevel: 0 m_StoreActionsOptimization: 0 - m_EnableRenderGraph: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 16 + m_AllowPostProcessAlphaOutput: 0 m_UseFastSRGBLinearConversion: 1 + m_SupportDataDrivenLensFlare: 1 + m_SupportScreenSpaceLensFlare: 1 + m_GPUResidentDrawerMode: 0 + m_SmallMeshScreenPercentage: 0 + m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 m_VolumeFrameworkUpdateMode: 0 - m_Textures: - blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} - bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} - m_PrefilteringModeMainLightShadows: 1 + m_VolumeProfile: {fileID: 0} + apvScenesData: + obsoleteSceneBounds: + m_Keys: [] + m_Values: [] + obsoleteHasProbeVolumes: + m_Keys: [] + m_Values: + m_PrefilteringModeMainLightShadows: 0 m_PrefilteringModeAdditionalLight: 1 - m_PrefilteringModeAdditionalLightShadows: 2 + m_PrefilteringModeAdditionalLightShadows: 0 m_PrefilterXRKeywords: 1 m_PrefilteringModeForwardPlus: 0 m_PrefilteringModeDeferredRendering: 0 @@ -91,6 +109,7 @@ MonoBehaviour: m_PrefilterDebugKeywords: 1 m_PrefilterWriteRenderingLayers: 1 m_PrefilterHDROutput: 1 + m_PrefilterAlphaOutput: 1 m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthMedium: 1 @@ -103,7 +122,15 @@ MonoBehaviour: m_PrefilterDBufferMRT1: 1 m_PrefilterDBufferMRT2: 1 m_PrefilterDBufferMRT3: 1 + m_PrefilterSoftShadowsQualityLow: 1 + m_PrefilterSoftShadowsQualityMedium: 1 + m_PrefilterSoftShadowsQualityHigh: 1 + m_PrefilterSoftShadows: 0 m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 1 + m_PrefilterUseLegacyLightmaps: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 + m_Textures: + blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} + bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} diff --git a/Assets/URP/Mobile/1_UniversalRenderPipelineAsset_Mobile_Medium.asset b/Assets/URP/Mobile/1_UniversalRenderPipelineAsset_Mobile_Medium.asset index f94e1b10..66e165d9 100644 --- a/Assets/URP/Mobile/1_UniversalRenderPipelineAsset_Mobile_Medium.asset +++ b/Assets/URP/Mobile/1_UniversalRenderPipelineAsset_Mobile_Medium.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: 1_UniversalRenderPipelineAsset_Mobile_Medium m_EditorClassIdentifier: - k_AssetVersion: 11 + k_AssetVersion: 12 k_AssetPreviousVersion: 11 m_RendererType: 1 m_RendererData: {fileID: 0} @@ -33,6 +33,14 @@ MonoBehaviour: m_EnableLODCrossFade: 1 m_LODCrossFadeDitheringType: 1 m_ShEvalMode: 0 + m_LightProbeSystem: 0 + m_ProbeVolumeMemoryBudget: 1024 + m_ProbeVolumeBlendingMemoryBudget: 256 + m_SupportProbeVolumeGPUStreaming: 0 + m_SupportProbeVolumeDiskStreaming: 0 + m_SupportProbeVolumeScenarios: 0 + m_SupportProbeVolumeScenarioBlending: 0 + m_ProbeVolumeSHBands: 1 m_MainLightRenderingMode: 1 m_MainLightShadowsSupported: 0 m_MainLightShadowmapResolution: 256 @@ -67,23 +75,33 @@ MonoBehaviour: m_SupportsLightLayers: 0 m_DebugLevel: 0 m_StoreActionsOptimization: 0 - m_EnableRenderGraph: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 16 + m_AllowPostProcessAlphaOutput: 0 m_UseFastSRGBLinearConversion: 0 + m_SupportDataDrivenLensFlare: 1 + m_SupportScreenSpaceLensFlare: 1 + m_GPUResidentDrawerMode: 0 + m_SmallMeshScreenPercentage: 0 + m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 m_VolumeFrameworkUpdateMode: 0 - m_Textures: - blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} - bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} - m_PrefilteringModeMainLightShadows: 1 + m_VolumeProfile: {fileID: 0} + apvScenesData: + obsoleteSceneBounds: + m_Keys: [] + m_Values: [] + obsoleteHasProbeVolumes: + m_Keys: [] + m_Values: + m_PrefilteringModeMainLightShadows: 0 m_PrefilteringModeAdditionalLight: 3 - m_PrefilteringModeAdditionalLightShadows: 2 + m_PrefilteringModeAdditionalLightShadows: 0 m_PrefilterXRKeywords: 1 m_PrefilteringModeForwardPlus: 0 m_PrefilteringModeDeferredRendering: 0 @@ -91,6 +109,7 @@ MonoBehaviour: m_PrefilterDebugKeywords: 1 m_PrefilterWriteRenderingLayers: 1 m_PrefilterHDROutput: 1 + m_PrefilterAlphaOutput: 1 m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthMedium: 1 @@ -103,7 +122,15 @@ MonoBehaviour: m_PrefilterDBufferMRT1: 1 m_PrefilterDBufferMRT2: 1 m_PrefilterDBufferMRT3: 1 + m_PrefilterSoftShadowsQualityLow: 1 + m_PrefilterSoftShadowsQualityMedium: 1 + m_PrefilterSoftShadowsQualityHigh: 1 + m_PrefilterSoftShadows: 0 m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 1 + m_PrefilterUseLegacyLightmaps: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 + m_Textures: + blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} + bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} diff --git a/Assets/URP/Mobile/2_UniversalRenderPipelineAsset_Mobile_High.asset b/Assets/URP/Mobile/2_UniversalRenderPipelineAsset_Mobile_High.asset index f401c041..25b918c6 100644 --- a/Assets/URP/Mobile/2_UniversalRenderPipelineAsset_Mobile_High.asset +++ b/Assets/URP/Mobile/2_UniversalRenderPipelineAsset_Mobile_High.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: 2_UniversalRenderPipelineAsset_Mobile_High m_EditorClassIdentifier: - k_AssetVersion: 11 + k_AssetVersion: 12 k_AssetPreviousVersion: 11 m_RendererType: 1 m_RendererData: {fileID: 0} @@ -33,6 +33,14 @@ MonoBehaviour: m_EnableLODCrossFade: 1 m_LODCrossFadeDitheringType: 1 m_ShEvalMode: 0 + m_LightProbeSystem: 0 + m_ProbeVolumeMemoryBudget: 1024 + m_ProbeVolumeBlendingMemoryBudget: 256 + m_SupportProbeVolumeGPUStreaming: 0 + m_SupportProbeVolumeDiskStreaming: 0 + m_SupportProbeVolumeScenarios: 0 + m_SupportProbeVolumeScenarioBlending: 0 + m_ProbeVolumeSHBands: 1 m_MainLightRenderingMode: 1 m_MainLightShadowsSupported: 0 m_MainLightShadowmapResolution: 256 @@ -67,21 +75,31 @@ MonoBehaviour: m_SupportsLightLayers: 0 m_DebugLevel: 0 m_StoreActionsOptimization: 0 - m_EnableRenderGraph: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 16 + m_AllowPostProcessAlphaOutput: 0 m_UseFastSRGBLinearConversion: 0 + m_SupportDataDrivenLensFlare: 1 + m_SupportScreenSpaceLensFlare: 1 + m_GPUResidentDrawerMode: 0 + m_SmallMeshScreenPercentage: 0 + m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 m_VolumeFrameworkUpdateMode: 0 - m_Textures: - blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} - bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} - m_PrefilteringModeMainLightShadows: 1 + m_VolumeProfile: {fileID: 0} + apvScenesData: + obsoleteSceneBounds: + m_Keys: [] + m_Values: [] + obsoleteHasProbeVolumes: + m_Keys: [] + m_Values: + m_PrefilteringModeMainLightShadows: 0 m_PrefilteringModeAdditionalLight: 3 m_PrefilteringModeAdditionalLightShadows: 2 m_PrefilterXRKeywords: 1 @@ -91,6 +109,7 @@ MonoBehaviour: m_PrefilterDebugKeywords: 1 m_PrefilterWriteRenderingLayers: 1 m_PrefilterHDROutput: 1 + m_PrefilterAlphaOutput: 1 m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAOSourceDepthLow: 0 m_PrefilterSSAOSourceDepthMedium: 1 @@ -103,7 +122,15 @@ MonoBehaviour: m_PrefilterDBufferMRT1: 1 m_PrefilterDBufferMRT2: 1 m_PrefilterDBufferMRT3: 1 + m_PrefilterSoftShadowsQualityLow: 1 + m_PrefilterSoftShadowsQualityMedium: 1 + m_PrefilterSoftShadowsQualityHigh: 1 + m_PrefilterSoftShadows: 0 m_PrefilterScreenCoord: 1 m_PrefilterNativeRenderPass: 1 + m_PrefilterUseLegacyLightmaps: 0 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 + m_Textures: + blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} + bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} diff --git a/Assets/URP/Windows/0_UniversalRenderPipelineAsset_Windows_Low.asset b/Assets/URP/Windows/0_UniversalRenderPipelineAsset_Windows_Low.asset index d12ce39f..cb60059c 100644 --- a/Assets/URP/Windows/0_UniversalRenderPipelineAsset_Windows_Low.asset +++ b/Assets/URP/Windows/0_UniversalRenderPipelineAsset_Windows_Low.asset @@ -12,8 +12,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: 0_UniversalRenderPipelineAsset_Windows_Low m_EditorClassIdentifier: - k_AssetVersion: 11 - k_AssetPreviousVersion: 11 + k_AssetVersion: 12 + k_AssetPreviousVersion: 12 m_RendererType: 1 m_RendererData: {fileID: 0} m_RendererDataList: @@ -33,6 +33,14 @@ MonoBehaviour: m_EnableLODCrossFade: 1 m_LODCrossFadeDitheringType: 1 m_ShEvalMode: 0 + m_LightProbeSystem: 0 + m_ProbeVolumeMemoryBudget: 1024 + m_ProbeVolumeBlendingMemoryBudget: 256 + m_SupportProbeVolumeGPUStreaming: 0 + m_SupportProbeVolumeDiskStreaming: 0 + m_SupportProbeVolumeScenarios: 0 + m_SupportProbeVolumeScenarioBlending: 0 + m_ProbeVolumeSHBands: 1 m_MainLightRenderingMode: 1 m_MainLightShadowsSupported: 0 m_MainLightShadowmapResolution: 1024 @@ -67,21 +75,30 @@ MonoBehaviour: m_SupportsLightLayers: 0 m_DebugLevel: 0 m_StoreActionsOptimization: 0 - m_EnableRenderGraph: 0 m_UseAdaptivePerformance: 1 m_ColorGradingMode: 0 m_ColorGradingLutSize: 16 + m_AllowPostProcessAlphaOutput: 0 m_UseFastSRGBLinearConversion: 1 m_SupportDataDrivenLensFlare: 1 + m_SupportScreenSpaceLensFlare: 1 + m_GPUResidentDrawerMode: 0 + m_SmallMeshScreenPercentage: 0 + m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 m_VolumeFrameworkUpdateMode: 0 - m_Textures: - blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} - bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} + m_VolumeProfile: {fileID: 0} + apvScenesData: + obsoleteSceneBounds: + m_Keys: [] + m_Values: [] + obsoleteHasProbeVolumes: + m_Keys: [] + m_Values: m_PrefilteringModeMainLightShadows: 0 m_PrefilteringModeAdditionalLight: 3 m_PrefilteringModeAdditionalLightShadows: 0 @@ -92,6 +109,7 @@ MonoBehaviour: m_PrefilterDebugKeywords: 1 m_PrefilterWriteRenderingLayers: 1 m_PrefilterHDROutput: 1 + m_PrefilterAlphaOutput: 0 m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAOSourceDepthLow: 1 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a/Assets/VFX/Materials/FX_M_ShapeSheet.mat +++ b/Assets/VFX/Materials/FX_M_ShapeSheet.mat @@ -23,6 +23,7 @@ Material: disabledShaderPasses: - DepthOnly - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -129,6 +130,7 @@ Material: - _MainTextureTilingOffset: {r: 1, g: 1, b: 0, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8601509238882469189 MonoBehaviour: m_ObjectHideFlags: 11 @@ -141,4 +143,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/VFX/Materials/FX_M_ShapeSheet_Additive.mat b/Assets/VFX/Materials/FX_M_ShapeSheet_Additive.mat index a4d5522d..e0b6360d 100644 --- a/Assets/VFX/Materials/FX_M_ShapeSheet_Additive.mat +++ b/Assets/VFX/Materials/FX_M_ShapeSheet_Additive.mat @@ -23,6 +23,7 @@ Material: disabledShaderPasses: - DepthOnly 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4, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &9095613563911183581 MonoBehaviour: m_ObjectHideFlags: 11 @@ -164,4 +166,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/VFX/Materials/FX_M_Shockwave.mat b/Assets/VFX/Materials/FX_M_Shockwave.mat index 6e7575af..f9042537 100644 --- a/Assets/VFX/Materials/FX_M_Shockwave.mat +++ b/Assets/VFX/Materials/FX_M_Shockwave.mat @@ -24,6 +24,7 @@ Material: disabledShaderPasses: - DepthOnly - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -138,6 +139,7 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _MainTextureTilingOffset: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &3071497466691043028 MonoBehaviour: m_ObjectHideFlags: 11 @@ -150,4 +152,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 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@@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -31,7 +31,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -93,3 +94,4 @@ Material: - _Color: {r: 4.5895233, g: 4.5895233, b: 4.5895233, a: 0} - _NoiseTileSpeed: {r: 0.5, g: 2, b: 3, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/VFX/Materials/FX_M_Smoke.mat b/Assets/VFX/Materials/FX_M_Smoke.mat index 68445858..1df80b3c 100644 --- a/Assets/VFX/Materials/FX_M_Smoke.mat +++ b/Assets/VFX/Materials/FX_M_Smoke.mat @@ -23,6 +23,7 @@ Material: disabledShaderPasses: - DepthOnly - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -130,6 +131,7 @@ 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+++ b/Assets/VFX/Materials/FX_M_Star_02.mat @@ -38,6 +38,7 @@ Material: disabledShaderPasses: - DepthOnly - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -147,6 +148,7 @@ Material: - _Panner: {r: 0, g: 0, b: 0, a: 0} - _Tint: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &1797981942091286106 MonoBehaviour: m_ObjectHideFlags: 11 @@ -159,4 +161,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/VFX/Materials/FX_M_Star_03.mat b/Assets/VFX/Materials/FX_M_Star_03.mat index 88a03349..cafa7bbf 100644 --- a/Assets/VFX/Materials/FX_M_Star_03.mat +++ b/Assets/VFX/Materials/FX_M_Star_03.mat @@ -36,6 +36,7 @@ Material: disabledShaderPasses: - DepthOnly - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -149,6 +150,7 @@ Material: - _Panner: {r: 0, 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+183,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/VFX/Materials/FX_M_StylizeSmoke_02.mat b/Assets/VFX/Materials/FX_M_StylizeSmoke_02.mat index d3a90004..5702c6ad 100644 --- a/Assets/VFX/Materials/FX_M_StylizeSmoke_02.mat +++ b/Assets/VFX/Materials/FX_M_StylizeSmoke_02.mat @@ -36,6 +36,7 @@ Material: disabledShaderPasses: - DepthOnly - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -182,6 +183,7 @@ Material: - _TileSpeedDissolveTexture: {r: 0.5, g: 1, b: 0.2, a: 0} - _TileSpeedMainTexture: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &4749499643331255210 MonoBehaviour: m_ObjectHideFlags: 11 @@ -194,4 +196,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/VFX/Materials/FX_M_StylizeSmoke_Falldown.mat b/Assets/VFX/Materials/FX_M_StylizeSmoke_Falldown.mat index a6dfc8d5..58b05784 100644 --- a/Assets/VFX/Materials/FX_M_StylizeSmoke_Falldown.mat +++ b/Assets/VFX/Materials/FX_M_StylizeSmoke_Falldown.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 --- !u!21 &2100000 Material: serializedVersion: 8 @@ -36,6 +36,7 @@ Material: disabledShaderPasses: - DepthOnly - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -179,3 +180,4 @@ Material: - _TileSpeedDissolveTexture: {r: 1, g: 1, b: 0.2, a: 0} - _TileSpeedMainTexture: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/VFX/Materials/FX_M_Swirls.mat b/Assets/VFX/Materials/FX_M_Swirls.mat index d96a4272..43a08f65 100644 --- a/Assets/VFX/Materials/FX_M_Swirls.mat +++ 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a/Assets/VFX/Materials/FX_M_TilingTexture_01.mat b/Assets/VFX/Materials/FX_M_TilingTexture_01.mat index 920bd432..f273019f 100644 --- a/Assets/VFX/Materials/FX_M_TilingTexture_01.mat +++ b/Assets/VFX/Materials/FX_M_TilingTexture_01.mat @@ -18,7 +18,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -123,6 +124,7 @@ Material: - _Maintextilespeed: {r: 0.5, g: 1, b: -2, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &7164378478731420604 MonoBehaviour: m_ObjectHideFlags: 11 @@ -135,4 +137,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/VFX/Materials/FX_M_TilingTexture_02.mat b/Assets/VFX/Materials/FX_M_TilingTexture_02.mat index 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b/Assets/VFX/Materials/FX_M_TilingTexture_03.mat @@ -18,7 +18,8 @@ Material: m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -123,6 +124,7 @@ Material: - _Maintextilespeed: {r: 1, g: 1, b: -3, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &7164378478731420604 MonoBehaviour: m_ObjectHideFlags: 11 @@ -135,4 +137,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/VFX/Materials/FX_M_TilingTexture_04.mat b/Assets/VFX/Materials/FX_M_TilingTexture_04.mat index 91b878b0..af164e71 100644 --- a/Assets/VFX/Materials/FX_M_TilingTexture_04.mat +++ b/Assets/VFX/Materials/FX_M_TilingTexture_04.mat @@ -20,7 +20,8 @@ Material: m_DoubleSidedGI: 0 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2.1185474, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &1675669253379797283 MonoBehaviour: m_ObjectHideFlags: 11 @@ -212,4 +214,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Assets/VFX/Materials/FX_M_Trail_01.mat b/Assets/VFX/Materials/FX_M_Trail_01.mat index 68b833f2..d4a83cb4 100644 --- a/Assets/VFX/Materials/FX_M_Trail_01.mat +++ b/Assets/VFX/Materials/FX_M_Trail_01.mat @@ -23,6 +23,7 @@ Material: disabledShaderPasses: - DepthOnly - SHADOWCASTER + - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -128,6 +129,7 @@ Material: - _MainTextureTilingOffset: {r: 1, g: 1, b: 0, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8601509238882469189 MonoBehaviour: m_ObjectHideFlags: 11 @@ -140,4 +142,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, 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3 @@ -141,6 +142,7 @@ Material: - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &8601509238882469189 MonoBehaviour: m_ObjectHideFlags: 11 @@ -153,4 +155,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: - version: 7 + version: 9 diff --git a/Packages/manifest.json b/Packages/manifest.json index d27a4d29..9eb20d96 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,32 +1,33 @@ { "dependencies": { "com.unity.2d.sprite": "1.0.0", - "com.unity.ai.navigation": "1.1.5", - "com.unity.cinemachine": "2.9.5", - "com.unity.collab-proxy": "2.3.1", - "com.unity.ide.rider": "3.0.28", + "com.unity.ai.navigation": "2.0.4", + "com.unity.cinemachine": "2.10.1", + "com.unity.collab-proxy": "2.5.2", + "com.unity.ide.rider": "3.0.31", "com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.vscode": 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"source": "registry", "dependencies": { @@ -15,8 +15,17 @@ }, "url": "https://packages.unity.com" }, + "com.unity.bindings.openimageio": { + "version": "1.0.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.collections": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.burst": { - "version": "1.8.12", + "version": "1.8.18", "depth": 1, "source": "registry", "dependencies": { @@ -26,7 +35,7 @@ "url": "https://packages.unity.com" }, "com.unity.cinemachine": { - "version": "2.9.5", + "version": "2.10.1", "depth": 0, "source": "registry", "dependencies": { @@ -35,20 +44,21 @@ "url": "https://packages.unity.com" }, "com.unity.collab-proxy": { - "version": "2.3.1", + "version": "2.5.2", "depth": 0, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.collections": { - "version": "2.1.4", + "version": "2.5.1", "depth": 1, "source": "registry", "dependencies": { - "com.unity.burst": "1.8.4", + "com.unity.burst": "1.8.17", + "com.unity.test-framework": "1.4.5", "com.unity.nuget.mono-cecil": "1.11.4", - "com.unity.modules.unityanalytics": "1.0.0" + "com.unity.test-framework.performance": "3.0.3" }, "url": "https://packages.unity.com" }, @@ -60,14 +70,14 @@ "url": "https://packages.unity.com" }, "com.unity.ext.nunit": { - "version": "1.0.6", + "version": "2.0.5", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.ide.rider": { - "version": "3.0.28", + "version": "3.0.31", "depth": 0, "source": "registry", "dependencies": { @@ -92,7 +102,7 @@ "url": "https://packages.unity.com" }, "com.unity.learn.iet-framework": { - "version": "3.1.3", + "version": "4.0.2", "depth": 0, "source": "registry", "dependencies": { @@ -102,14 +112,14 @@ "url": "https://packages.unity.com" }, "com.unity.mathematics": { - "version": "1.2.6", + "version": "1.3.2", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.memoryprofiler": { - "version": "1.1.0", + "version": "1.1.1", "depth": 0, "source": "registry", "dependencies": { @@ -117,6 +127,14 @@ }, "url": "https://packages.unity.com" }, + "com.unity.multiplayer.center": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.uielements": "1.0.0" + } + }, "com.unity.multiplayer.samples.coop": { "version": "file:com.unity.multiplayer.samples.coop", "depth": 0, @@ -129,22 +147,22 @@ } }, "com.unity.multiplayer.tools": { - "version": "2.0.0-pre.3", + "version": "2.2.1", "depth": 0, "source": "registry", "dependencies": { - "com.unity.burst": "1.6.6", - "com.unity.collections": "1.1.0", - "com.unity.mathematics": "1.2.6", - "com.unity.profiling.core": "1.0.0-pre.1", - "com.unity.nuget.mono-cecil": "1.10.1", + "com.unity.burst": "1.8.17", + "com.unity.collections": "2.4.0", + "com.unity.mathematics": "1.3.1", + "com.unity.profiling.core": "1.0.2", + "com.unity.nuget.mono-cecil": "1.11.4", 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+ "depth": 2, + "source": "builtin", + "dependencies": { + "com.unity.collections": "2.2.0", + "com.unity.mathematics": "1.2.4", + "com.unity.modules.terrain": "1.0.0" } }, "com.unity.searcher": { @@ -238,19 +270,19 @@ "url": "https://packages.unity.com" }, "com.unity.services.authentication": { - "version": "2.7.2", + "version": "3.3.3", "depth": 0, "source": "registry", "dependencies": { "com.unity.ugui": "1.0.0", - "com.unity.services.core": "1.10.1", + "com.unity.services.core": "1.13.0", "com.unity.nuget.newtonsoft-json": "3.2.1", "com.unity.modules.unitywebrequest": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.services.core": { - "version": "1.12.4", + "version": "1.13.0", "depth": 1, "source": "registry", "dependencies": { @@ -261,15 +293,15 @@ "url": "https://packages.unity.com" }, "com.unity.services.lobby": { - "version": "1.1.0", + "version": "1.2.2", "depth": 0, "source": "registry", "dependencies": { - "com.unity.services.core": "1.8.2", - "com.unity.services.wire": "1.1.8", + "com.unity.services.core": "1.12.5", + "com.unity.services.wire": "1.2.6", "com.unity.nuget.newtonsoft-json": "3.0.2", "com.unity.modules.unitywebrequest": "1.0.0", - "com.unity.services.authentication": "2.1.1", + "com.unity.services.authentication": "2.7.4", "com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0", @@ -278,15 +310,15 @@ "url": "https://packages.unity.com" }, "com.unity.services.qos": { - "version": "1.2.1", + "version": "1.3.0", "depth": 1, "source": "registry", "dependencies": { - "com.unity.collections": "1.2.4", - "com.unity.services.core": "1.4.0", - "com.unity.nuget.newtonsoft-json": "3.0.2", + "com.unity.services.core": "1.12.4", "com.unity.modules.unitywebrequest": "1.0.0", - "com.unity.services.authentication": "2.0.0" + "com.unity.nuget.newtonsoft-json": "3.0.2", + "com.unity.services.authentication": "2.0.0", + "com.unity.collections": "1.2.4" }, "url": "https://packages.unity.com" }, @@ -309,13 +341,13 @@ "url": "https://packages.unity.com" }, "com.unity.services.wire": { - "version": "1.2.2", + "version": "1.2.7", "depth": 1, "source": "registry", "dependencies": { - "com.unity.services.core": "1.11.0", + "com.unity.services.core": "1.12.5", "com.unity.nuget.newtonsoft-json": "3.2.1", - "com.unity.services.authentication": "2.7.2" + "com.unity.services.authentication": "2.7.4" }, "url": "https://packages.unity.com" }, @@ -327,11 +359,11 @@ "url": "https://packages.unity.com" }, "com.unity.shadergraph": { - "version": "14.0.10", + "version": "17.0.3", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "14.0.10", + "com.unity.render-pipelines.core": "17.0.3", "com.unity.searcher": "4.9.2" } }, @@ -352,27 +384,28 @@ "url": "https://packages.unity.com" }, "com.unity.test-framework": { - "version": "1.1.33", + "version": "1.4.5", "depth": 0, "source": "registry", "dependencies": { - "com.unity.ext.nunit": "1.0.6", + "com.unity.ext.nunit": "2.0.3", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0" }, "url": "https://packages.unity.com" }, - "com.unity.textmeshpro": { - "version": "3.0.6", - "depth": 0, + "com.unity.test-framework.performance": { + "version": "3.0.3", + "depth": 2, "source": "registry", "dependencies": { - "com.unity.ugui": "1.0.0" + "com.unity.test-framework": "1.1.31", + "com.unity.modules.jsonserialize": "1.0.0" }, "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.7.6", + "version": "1.8.7", "depth": 0, "source": "registry", "dependencies": { @@ -384,12 +417,12 @@ "url": "https://packages.unity.com" }, "com.unity.toolchain.macos-x86_64-linux-x86_64": { - "version": "2.0.4", + "version": "2.0.9", "depth": 0, "source": "registry", "dependencies": { - "com.unity.sysroot": "2.0.5", - "com.unity.sysroot.linux-x86_64": "2.0.4" + "com.unity.sysroot": "2.0.10", + "com.unity.sysroot.linux-x86_64": "2.0.9" }, "url": "https://packages.unity.com" }, @@ -404,18 +437,18 @@ "url": "https://packages.unity.com" }, "com.unity.transport": { - "version": "2.0.2", + "version": "2.3.0", "depth": 0, "source": "registry", "dependencies": { - "com.unity.burst": "1.8.4", - "com.unity.collections": "2.1.4", - "com.unity.mathematics": "1.2.6" + "com.unity.burst": "1.8.12", + "com.unity.collections": "2.2.1", + "com.unity.mathematics": "1.3.1" }, "url": "https://packages.unity.com" }, "com.unity.ugui": { - "version": "1.0.0", + "version": "2.0.0", "depth": 0, "source": "builtin", "dependencies": { @@ -439,6 +472,12 @@ }, "url": "https://package.openupm.com" }, + "com.unity.modules.accessibility": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.ai": { "version": "1.0.0", "depth": 0, @@ -486,6 +525,12 @@ "com.unity.modules.animation": "1.0.0" } }, + "com.unity.modules.hierarchycore": { + "version": "1.0.0", + "depth": 1, + "source": "builtin", + "dependencies": {} + }, "com.unity.modules.imageconversion": { "version": "1.0.0", "depth": 0, @@ -574,7 +619,8 @@ "dependencies": { "com.unity.modules.ui": "1.0.0", "com.unity.modules.imgui": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0" + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.hierarchycore": "1.0.0" } }, "com.unity.modules.umbra": { diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index d0be87b3..356e020c 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 15 + serializedVersion: 16 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -109,12 +109,11 @@ GraphicsSettings: m_FogKeepExp: 0 m_FogKeepExp2: 0 m_AlbedoSwatchInfos: [] + m_RenderPipelineGlobalSettingsMap: + UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: e708feb5fa7cc4fcbac48839ecb72daf, type: 2} m_LightsUseLinearIntensity: 1 m_LightsUseColorTemperature: 1 - m_DefaultRenderingLayerMask: 1 m_LogWhenShaderIsCompiled: 0 - m_SRPDefaultSettings: - UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: e708feb5fa7cc4fcbac48839ecb72daf, type: 2} m_LightProbeOutsideHullStrategy: 0 m_CameraRelativeLightCulling: 0 m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/MultiplayerManager.asset b/ProjectSettings/MultiplayerManager.asset new file mode 100644 index 00000000..2a936644 --- /dev/null +++ b/ProjectSettings/MultiplayerManager.asset @@ -0,0 +1,7 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!655991488 &1 +MultiplayerManager: + m_ObjectHideFlags: 0 + m_EnableMultiplayerRoles: 0 + m_StrippingTypes: {} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 700c841f..e5bf8a98 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 26 + serializedVersion: 28 productGUID: f567921ecfe8011459dca48042d0d565 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -49,6 +49,7 @@ PlayerSettings: m_StereoRenderingPath: 0 m_ActiveColorSpace: 1 unsupportedMSAAFallback: 0 + m_SpriteBatchMaxVertexCount: 65535 m_SpriteBatchVertexThreshold: 300 m_MTRendering: 1 mipStripping: 1 @@ -70,17 +71,18 @@ PlayerSettings: androidRenderOutsideSafeArea: 1 androidUseSwappy: 1 androidBlitType: 0 - androidResizableWindow: 0 + androidResizeableActivity: 0 androidDefaultWindowWidth: 1920 androidDefaultWindowHeight: 1080 androidMinimumWindowWidth: 400 androidMinimumWindowHeight: 300 androidFullscreenMode: 1 androidAutoRotationBehavior: 1 + androidPredictiveBackSupport: 0 + androidApplicationEntry: 1 defaultIsNativeResolution: 1 macRetinaSupport: 1 runInBackground: 1 - captureSingleScreen: 0 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 Force IOS Speakers When Recording: 0 @@ -96,6 +98,7 @@ PlayerSettings: useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games gpuSkinning: 0 + meshDeformation: 0 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -127,10 +130,8 @@ PlayerSettings: switchAllowGpuScratchShrinking: 0 switchNVNMaxPublicTextureIDCount: 0 switchNVNMaxPublicSamplerIDCount: 0 - switchNVNGraphicsFirmwareMemory: 32 switchMaxWorkerMultiple: 8 - stadiaPresentMode: 0 - stadiaTargetFramerate: 0 + switchNVNGraphicsFirmwareMemory: 32 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 vulkanEnablePreTransform: 0 @@ -160,6 +161,7 @@ PlayerSettings: resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 + androidMinAspectRatio: 1 applicationIdentifier: Android: com.Unity.com.unity.multiplayer.samples.coop Standalone: com.Rizze-Studio.HighGroundRoyaleNetcode @@ -171,7 +173,7 @@ PlayerSettings: tvOS: 0 overrideDefaultApplicationIdentifier: 0 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 22 + AndroidMinSdkVersion: 23 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 aotOptions: @@ -181,16 +183,18 @@ PlayerSettings: ForceInternetPermission: 0 ForceSDCardPermission: 0 CreateWallpaper: 0 - APKExpansionFiles: 0 + androidSplitApplicationBinary: 0 keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 1 strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 12.0 + iOSSimulatorArchitecture: 0 + iOSTargetOSVersionString: 13.0 tvOSSdkVersion: 0 + tvOSSimulatorArchitecture: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 12.0 + tvOSTargetOSVersionString: 13.0 VisionOSSdkVersion: 0 VisionOSTargetOSVersionString: 1.0 uIPrerenderedIcon: 0 @@ -217,7 +221,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreenFillPct: 100 iOSLaunchScreenSize: 100 - iOSLaunchScreenCustomXibPath: iOSLaunchScreeniPadType: 0 iOSLaunchScreeniPadImage: {fileID: 0} iOSLaunchScreeniPadBackgroundColor: @@ -225,7 +228,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreeniPadFillPct: 100 iOSLaunchScreeniPadSize: 100 - iOSLaunchScreeniPadCustomXibPath: iOSLaunchScreenCustomStoryboardPath: iOSLaunchScreeniPadCustomStoryboardPath: iOSDeviceRequirements: [] @@ -235,6 +237,7 @@ PlayerSettings: iOSMetalForceHardShadows: 0 metalEditorSupport: 1 metalAPIValidation: 1 + metalCompileShaderBinary: 0 iOSRenderExtraFrameOnPause: 0 iosCopyPluginsCodeInsteadOfSymlink: 0 appleDeveloperTeamID: @@ -261,12 +264,12 @@ PlayerSettings: useCustomGradleSettingsTemplate: 0 useCustomProguardFile: 0 AndroidTargetArchitectures: 1 - AndroidTargetDevices: 0 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: AndroidKeyaliasName: AndroidEnableArmv9SecurityFeatures: 0 + AndroidEnableArm64MTE: 0 AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 0 AndroidIsGame: 1 @@ -279,11 +282,12 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 - chromeosInputEmulation: 1 AndroidMinifyRelease: 0 AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 + AndroidReportGooglePlayAppDependencies: 1 + androidSymbolsSizeThreshold: 800 m_BuildTargetIcons: - m_BuildTarget: Standalone m_Icons: @@ -599,7 +603,6 @@ PlayerSettings: iPhone: 1 tvOS: 1 m_BuildTargetGroupLightmapEncodingQuality: [] - m_BuildTargetGroupHDRCubemapEncodingQuality: [] m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: [] m_BuildTargetNormalMapEncoding: [] @@ -607,6 +610,7 @@ PlayerSettings: playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 + editorGfxJobOverride: 1 enableInternalProfiler: 0 logObjCUncaughtExceptions: 1 enableCrashReportAPI: 0 @@ -614,7 +618,7 @@ PlayerSettings: locationUsageDescription: microphoneUsageDescription: bluetoothUsageDescription: - macOSTargetOSVersion: 10.13.0 + macOSTargetOSVersion: 11.0 switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 @@ -752,12 +756,14 @@ PlayerSettings: switchSocketBufferEfficiency: 4 switchSocketInitializeEnabled: 1 switchNetworkInterfaceManagerInitializeEnabled: 1 + switchDisableHTCSPlayerConnection: 0 switchUseNewStyleFilepaths: 0 switchUseLegacyFmodPriorities: 1 switchUseMicroSleepForYield: 1 switchEnableRamDiskSupport: 0 switchMicroSleepForYieldTime: 25 switchRamDiskSpaceSize: 12 + switchUpgradedPlayerSettingsToNMETA: 0 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -860,7 +866,12 @@ PlayerSettings: webGLMemoryLinearGrowthStep: 16 webGLMemoryGeometricGrowthStep: 0.2 webGLMemoryGeometricGrowthCap: 96 + webGLEnableWebGPU: 0 webGLPowerPreference: 2 + webGLWebAssemblyTable: 0 + webGLWebAssemblyBigInt: 0 + webGLCloseOnQuit: 0 + webWasm2023: 0 scriptingDefineSymbols: Android: UNITY_POST_PROCESSING_STACK_V2;DOTWEEN CloudRendering: UNITY_POST_PROCESSING_STACK_V2 @@ -873,6 +884,7 @@ PlayerSettings: PS4: UNITY_POST_PROCESSING_STACK_V2;DOTWEEN PS5: UNITY_POST_PROCESSING_STACK_V2;DOTWEEN QNX: UNITY_POST_PROCESSING_STACK_V2;DOTWEEN + ReservedCFE: UNITY_POST_PROCESSING_STACK_V2 Stadia: UNITY_POST_PROCESSING_STACK_V2;DOTWEEN Standalone: UNITY_POST_PROCESSING_STACK_V2;ENABLE_RELAY_SERVICE;DOTWEEN;CINEMACHINE_INSTALLED VisionOS: UNITY_POST_PROCESSING_STACK_V2;DOTWEEN @@ -886,6 +898,7 @@ PlayerSettings: scriptingBackend: {} il2cppCompilerConfiguration: {} il2cppCodeGeneration: {} + il2cppStacktraceInformation: {} managedStrippingLevel: EmbeddedLinux: 1 GameCoreScarlett: 1 @@ -910,6 +923,7 @@ PlayerSettings: gcWBarrierValidation: 0 apiCompatibilityLevelPerPlatform: Standalone: 6 + editorAssembliesCompatibilityLevel: 1 m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: Template3D @@ -933,6 +947,7 @@ PlayerSettings: metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1} metroSplashScreenUseBackgroundColor: 0 + syncCapabilities: 0 platformCapabilities: {} metroTargetDeviceFamilies: {} metroFTAName: @@ -991,9 +1006,11 @@ PlayerSettings: hmiPlayerDataPath: hmiForceSRGBBlit: 1 embeddedLinuxEnableGamepadInput: 1 - hmiLogStartupTiming: 0 hmiCpuConfiguration: + hmiLogStartupTiming: 0 + qnxGraphicConfPath: apiCompatibilityLevel: 6 + captureStartupLogs: {} activeInputHandler: 0 windowsGamepadBackendHint: 0 cloudProjectId: 0e5c850e-4ef3-4b3d-9fcc-ca56de045539 @@ -1007,3 +1024,5 @@ PlayerSettings: platformRequiresReadableAssets: 0 virtualTexturingSupportEnabled: 0 insecureHttpOption: 0 + androidVulkanDenyFilterList: [] + androidVulkanAllowFilterList: [] diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index c47c8be7..4f951fb4 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.3.22f1 -m_EditorVersionWithRevision: 2022.3.22f1 (887be4894c44) +m_EditorVersion: 6000.0.25f1 +m_EditorVersionWithRevision: 6000.0.25f1 (4859ab7b5a49) diff --git a/ProjectSettings/ShaderGraphSettings.asset b/ProjectSettings/ShaderGraphSettings.asset index 3250b068..e66042a7 100644 --- a/ProjectSettings/ShaderGraphSettings.asset +++ b/ProjectSettings/ShaderGraphSettings.asset @@ -15,3 +15,4 @@ MonoBehaviour: shaderVariantLimit: 128 customInterpolatorErrorThreshold: 32 customInterpolatorWarningThreshold: 16 + customHeatmapValues: {fileID: 0} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 0b894a72..6d367615 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -2,7 +2,7 @@ %TAG !u! tag:unity3d.com,2011: --- !u!78 &1 TagManager: - serializedVersion: 2 + serializedVersion: 3 tags: - NavigationSystem - CMCamera @@ -54,3 +54,12 @@ TagManager: - name: Default uniqueID: 0 locked: 0 + m_RenderingLayers: + - Default + - Light Layer 1 + - Light Layer 2 + - Light Layer 3 + - Light Layer 4 + - Light Layer 5 + - Light Layer 6 + - Light Layer 7 diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset index cd7fd8c6..08faf033 100644 --- a/ProjectSettings/URPProjectSettings.asset +++ b/ProjectSettings/URPProjectSettings.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} m_Name: m_EditorClassIdentifier: - m_LastMaterialVersion: 7 + m_LastMaterialVersion: 9