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Rearrange the UI appropriately // the character should act excited - m_CurrentCharacterGraphicsAnimator.SetTrigger(m_AnimationTriggerOnCharChosen); + // m_CurrentCharacterGraphicsAnimator.SetTrigger(m_AnimationTriggerOnCharChosen); ConfigureUIForLobbyMode(m_NetworkCharSelection.IsLobbyClosed.Value ? LobbyMode.LobbyEnding : LobbyMode.SeatChosen); m_HasLocalPlayerLockedIn = true; } @@ -291,7 +291,7 @@ namespace Unity.BossRoom.Gameplay.GameState } else if (state == NetworkCharSelection.SeatState.Active && isNewSeat) { - m_CurrentCharacterGraphicsAnimator.SetTrigger(m_AnimationTriggerOnCharSelect); + // m_CurrentCharacterGraphicsAnimator.SetTrigger(m_AnimationTriggerOnCharSelect); } } }