diff --git a/Assets/Scripts/Gameplay/GameState/ServerCharSelectState.cs b/Assets/Scripts/Gameplay/GameState/ServerCharSelectState.cs index 3deb85b2..c37fb35f 100644 --- a/Assets/Scripts/Gameplay/GameState/ServerCharSelectState.cs +++ b/Assets/Scripts/Gameplay/GameState/ServerCharSelectState.cs @@ -101,7 +101,7 @@ namespace Unity.BossRoom.Gameplay.GameState } networkCharSelection.IsLobbyClosed.Value = true; - + Debug.Log("Testing"); SaveLobbyResults(); m_WaitToEndLobbyCoroutine = StartCoroutine(WaitToEndLobby()); }