From 6e26a340c82997ee6cefc35c0b86ff5d17ce0f21 Mon Sep 17 00:00:00 2001 From: Hazim Bin Ijaz Date: Wed, 29 Jan 2025 15:50:50 +0500 Subject: [PATCH] Fixed Radius bug --- Assets/Scripts/Gameplay/AbilitySystem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Gameplay/AbilitySystem.cs b/Assets/Scripts/Gameplay/AbilitySystem.cs index 52794d14..05fb713c 100644 --- a/Assets/Scripts/Gameplay/AbilitySystem.cs +++ b/Assets/Scripts/Gameplay/AbilitySystem.cs @@ -233,7 +233,7 @@ public class AbilitySystem : NetworkBehaviour isAbilityActive = true; activeAbility = ability; Debug.Log($"Ability {ability.abilityName} activated! Click to use."); - radiusIndicator.transform.localScale = new Vector3(ability.abilityApplicationRadius,0,ability.abilityApplicationRadius); + radiusIndicator.transform.localScale = new Vector3(ability.abilityApplicationRadius * 2,0,ability.abilityApplicationRadius * 2); radiusIndicator.SetActive(true); } @@ -242,7 +242,7 @@ public class AbilitySystem : NetworkBehaviour isAbilityActive = false; activeAbility = null; isWallPlacementStarted = false; - radiusIndicator.SetActive(true); + radiusIndicator.SetActive(false); Debug.Log("Ability mode deactivated."); }