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_PathSet0ifyouuseinPS("Path(Set 0 if you use in PS)", Range( 0 , 1)) = 0 + [MaterialToggle] _Usedepth ("Use depth?", Float ) = 0 + _Depthpower ("Depth power", Float ) = 1 + [Enum(Cull Off,0, Cull Front,1, Cull Back,2)] _CullMode("Culling", Float) = 0 + } + + Category + { + SubShader + { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask RGB + Cull[_CullMode] + Lighting Off + ZWrite Off + ZTest LEqual + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + #pragma multi_compile_particles + #pragma multi_compile_fog + #include "UnityCG.cginc" + + struct appdata_t + { + float4 vertex : POSITION; + fixed4 color : COLOR; + float4 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float4 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + #ifdef SOFTPARTICLES_ON + float4 projPos : TEXCOORD2; + #endif + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + #if UNITY_VERSION >= 560 + UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture ); + #else + uniform sampler2D_float _CameraDepthTexture; + #endif + + //Don't delete this comment + // uniform sampler2D_float _CameraDepthTexture; + + uniform sampler2D _MainTex; + uniform float4 _MainTex_ST; + uniform float _PathSet0ifyouuseinPS; + uniform float _LenghtSet1ifyouuseinPS; + uniform float4 _EmissionRGB; + uniform float4 _Color; + uniform float _Startopacity; + uniform float _Sideopacity; + uniform float _Sideopacitypower; + uniform float _Finalopacity; + uniform fixed _Usedepth; + uniform float _Depthpower; + + v2f vert ( appdata_t v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + + v.vertex.xyz += float3( 0, 0, 0 ) ; + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef SOFTPARTICLES_ON + o.projPos = ComputeScreenPos (o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = v.texcoord; + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag ( v2f i ) : SV_Target + { + float lp = 1; + #ifdef SOFTPARTICLES_ON + float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos))); + float partZ = i.projPos.z; + float fade = saturate ((sceneZ-partZ) / _Depthpower); + lp *= lerp(1, fade, _Usedepth); + i.color.a *= lp; + #endif + + float4 uv05 = i.texcoord; + uv05.xy = i.texcoord.xy * float2( 1,1 ) + float2( 0,0 ); + float temp_output_7_0 = (2.5 + (( _PathSet0ifyouuseinPS + uv05.z ) - 0.0) * (1.0 - 2.5) / (1.0 - 0.0)); + float clampResult76 = clamp( uv05.w , 0.0 , 1.0 ); + float temp_output_10_0 = (1.0 + (( _LenghtSet1ifyouuseinPS * clampResult76 ) - 0.0) * (0.0 - 1.0) / (1.0 - 0.0)); + float clampResult16 = clamp( ( ( ( temp_output_7_0 * temp_output_7_0 * temp_output_7_0 * temp_output_7_0 * temp_output_7_0 ) * uv05.x ) - temp_output_10_0 ) , 0.0 , 1.0 ); + float V66 = uv05.y; + float2 appendResult18 = (float2(( clampResult16 * ( 1.0 / (1.0 + (temp_output_10_0 - 0.0) * (0.001 - 1.0) / (1.0 - 0.0)) ) ) , V66)); + float2 clampResult19 = clamp( appendResult18 , float2( 0,0 ) , float2( 1,1 ) ); + float4 tex2DNode21 = tex2D( _MainTex, clampResult19 ); + float temp_output_54_0 = (clampResult19).x; + float clampResult59 = clamp( ( (1.0 + (temp_output_54_0 - 0.0) * (0.0 - 1.0) / (1.0 - 0.0)) * _Startopacity ) , 0.0 , 1.0 ); + float clampResult60 = clamp( ( _Startopacity * temp_output_54_0 ) , 0.0 , 1.0 ); + float clampResult62 = clamp( ( (1.0 + (V66 - 0.0) * (0.0 - 1.0) / (1.0 - 0.0)) * _Sideopacitypower ) , 0.0 , 1.0 ); + float clampResult28 = clamp( ( tex2DNode21.a * i.color.a * _Color.a * ( clampResult59 * clampResult60 * lerp(1.0,clampResult62,_Sideopacity) ) * _Finalopacity ) , 0.0 , 1.0 ); + float4 appendResult86 = (float4(( ( ( tex2DNode21.r * _EmissionRGB.y ) + ( tex2DNode21.g * _EmissionRGB.z ) + ( 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m_Children: [] + m_Children: + - {fileID: 226924657} m_Father: {fileID: 286165427} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!23 &5208245287638280169 @@ -1760,6 +2735,7 @@ MonoBehaviour: PlatformID: m_InternalValue: 0 barrierObject: {fileID: 23828395} + AuraObj: {fileID: 226924659} --- !u!64 &5215249593494578416 MeshCollider: m_ObjectHideFlags: 0 @@ -1843,7 +2819,8 @@ Transform: m_LocalPosition: {x: 5.9768, y: -0.19446063, z: 0.36501193} m_LocalScale: {x: 0.189, y: 0.189, z: 0.189} m_ConstrainProportionsScale: 1 - m_Children: [] + m_Children: + - {fileID: 652972895} m_Father: {fileID: 286165427} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &5591479862615341019 @@ -1956,6 +2933,7 @@ MonoBehaviour: PlatformID: m_InternalValue: 0 barrierObject: {fileID: 1799421583} + AuraObj: {fileID: 652972897} --- !u!64 &5615547279758710380 MeshCollider: m_ObjectHideFlags: 0 @@ -2063,7 +3041,8 @@ Transform: m_LocalPosition: {x: 2.978, y: -0.19446063, z: -3.343588} m_LocalScale: {x: 0.189, y: 0.189, z: 0.189} m_ConstrainProportionsScale: 1 - m_Children: [] + m_Children: + - {fileID: 1648781167} m_Father: {fileID: 286165427} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!23 &7008782796086964912 @@ -2152,6 +3131,7 @@ MonoBehaviour: PlatformID: m_InternalValue: 0 barrierObject: {fileID: 477647222} + AuraObj: {fileID: 1648781169} --- !u!64 &7017483914677023159 MeshCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Gameplay/Platform.cs b/Assets/Scripts/Gameplay/Platform.cs index 7b204741..d58447ba 100644 --- a/Assets/Scripts/Gameplay/Platform.cs +++ b/Assets/Scripts/Gameplay/Platform.cs @@ -19,7 +19,8 @@ namespace Unity.Multiplayer.Samples.BossRoom private float occupationTime = 0f; private float penaltyInterval = 3f; // Interval for penalty deduction private Coroutine penaltyCoroutine; - [SerializeField] private GameObject barrierObject; + [SerializeField] private GameObject barrierObject; + [SerializeField] GameObject AuraObj; private void Awake() { platformCollider = GetComponent(); @@ -110,7 +111,7 @@ namespace Unity.Multiplayer.Samples.BossRoom IsOccupied = true; occupierId.Value = player.OwnerClientId; player.OnArrivalOnPlatform(PlatformID.Value); - + Debug.Log($"[Occupy] Player {player.OwnerClientId} is occupying platform {PlatformID.Value}."); PausePlatformAnimation(); @@ -148,9 +149,9 @@ namespace Unity.Multiplayer.Samples.BossRoom score *= multiplier; Debug.Log($"[Occupy] Calculated score for player {player.OwnerClientId}: {score}"); - ScoreManager.Instance.AddPlayerScore(player.OwnerClientId, score); + ScoreManager.Instance.AddPlayerScore(player.OwnerClientId, score); } - + Debug.Log($"[Occupy] Player {player.OwnerClientId} successfully occupied platform {PlatformID.Value}. Starting penalty coroutine."); penaltyCoroutine = StartCoroutine(HandleOccupationPenalty(player)); @@ -178,9 +179,10 @@ namespace Unity.Multiplayer.Samples.BossRoom yield return null; } } - + public void Vacate(ServerCharacter player) { + if (!IsServer || !IsOccupied || occupierId.Value != player.OwnerClientId) { return; @@ -222,6 +224,7 @@ namespace Unity.Multiplayer.Samples.BossRoom [ClientRpc] private void EnableBarrierClientRpc(ClientRpcParams clientRpcParams = default) { + AuraObj.SetActive(true); if (barrierObject != null) { barrierObject.SetActive(true); @@ -231,6 +234,8 @@ namespace Unity.Multiplayer.Samples.BossRoom [ClientRpc] private void DisableBarrierClientRpc() { + AuraObj.SetActive(false); + if (barrierObject != null) { barrierObject.SetActive(false); diff --git a/Assets/Scripts/Gameplay/UI/FloatingScore.cs b/Assets/Scripts/Gameplay/UI/FloatingScore.cs index 082d9f3a..e16f352c 100644 --- a/Assets/Scripts/Gameplay/UI/FloatingScore.cs +++ b/Assets/Scripts/Gameplay/UI/FloatingScore.cs @@ -2,6 +2,7 @@ using UnityEngine; using TMPro; using UnityEngine.UI; using System.Collections; +using DG.Tweening; namespace Unity.BossRoom.Gameplay.UI { @@ -29,14 +30,20 @@ namespace Unity.BossRoom.Gameplay.UI if (change >= 0) { scoreChangeText.text = $"+{change}"; - backgroundImage.color = new Color(0.66f, 1f, 0.38f, 1f); // Green for increases + scoreChangeText.fontMaterial = new Material(scoreChangeText.fontSharedMaterial); + scoreChangeText.fontMaterial.SetFloat("_OutlineWidth", 0.5f); + scoreChangeText.fontMaterial.SetColor("_OutlineColor", Color.green); + //backgroundImage.color = new Color(0.66f, 1f, 0.38f, 1f); // Green for increases } else { scoreChangeText.text = $"{change}"; - backgroundImage.color = new Color(1f, 0.4f, 0.38f, 1f); // Red for decreases + scoreChangeText.fontMaterial = new Material(scoreChangeText.fontSharedMaterial); + scoreChangeText.fontMaterial.SetFloat("_OutlineWidth", 0.5f); + scoreChangeText.fontMaterial.SetColor("_OutlineColor", Color.red); + //backgroundImage.color = new Color(1f, 0.4f, 0.38f, 1f); // Red for decreases } - + transform.DOLocalMove(Vector3.zero, 0.5f); StartCoroutine(Animate()); } @@ -53,7 +60,7 @@ namespace Unity.BossRoom.Gameplay.UI { float t = elapsedTime / animationDuration; transform.position = Vector3.Lerp(startPosition, endPosition, t); - canvasGroup.alpha = Mathf.Lerp(1f, 0f, t); + canvasGroup.alpha = Mathf.Lerp(1f, 0f, t/2); elapsedTime += Time.deltaTime; yield return null; diff --git a/Assets/Scripts/Gameplay/UserInput/ClientInputSender.cs b/Assets/Scripts/Gameplay/UserInput/ClientInputSender.cs index 68c1e5bb..63f8c693 100644 --- a/Assets/Scripts/Gameplay/UserInput/ClientInputSender.cs +++ b/Assets/Scripts/Gameplay/UserInput/ClientInputSender.cs @@ -545,31 +545,28 @@ namespace Unity.BossRoom.Gameplay.UserInput if (Input.GetKeyDown(KeyCode.R)) // Freeze Throw { Debug.Log("Ali Sharoz UnComment This!"); - //if (m_ServerCharacter.IsCrow) - //{ - // m_UIMessageFeed.DisplayMessage("Ability not available for crow"); - // return; - //} + ActivateAbilityIfAllowed(GameDataSource.Instance.FreezeThrowAbilityKey); } if (Input.GetKeyDown(KeyCode.F)) // Vector Wall { Debug.Log("Ali Sharoz UnComment This!"); - //if (m_ServerCharacter.IsCrow) - //{ - // m_UIMessageFeed.DisplayMessage("Ability not available for crow"); - // return; - //} - ActivateAbilityIfAllowed(GameDataSource.Instance.VectorWallAbilityKey); - } - if (Input.GetKeyDown(KeyCode.C)) // The Executioner - { if (m_ServerCharacter.IsCrow) { m_UIMessageFeed.DisplayMessage("Ability not available for crow"); return; } + ActivateAbilityIfAllowed(GameDataSource.Instance.VectorWallAbilityKey); + } + if (Input.GetKeyDown(KeyCode.C)) // The Executioner + { + Debug.Log("UnComment this Ali"); + //if (m_ServerCharacter.IsCrow) + //{ + // m_UIMessageFeed.DisplayMessage("Ability not available for crow"); + // return; + //} ActivateAbilityIfAllowed(GameDataSource.Instance.TheExecutionerKey); } if (Input.GetKeyDown(KeyCode.V)) // Crow's Foresight