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40 lines
897 B
C#

2 weeks ago
using UnityEngine;
namespace Unity.BossRoom.VisualEffects
{
public class ScrollingMaterialUVs : MonoBehaviour
{
public float ScrollX = .01f;
public float ScrollY = .01f;
[SerializeField]
Material m_Material;
float m_OffsetX;
float m_OffsetY;
void Update()
{
m_OffsetX = Time.time * ScrollX;
m_OffsetY = Time.time * ScrollY;
m_Material.mainTextureOffset = new Vector2(m_OffsetX, m_OffsetY);
}
void OnDestroy()
{
ResetMaterialOffset();
}
void OnApplicationQuit()
{
ResetMaterialOffset();
}
void ResetMaterialOffset()
{
// reset UVs to avoid modifying the material file; this will be refactored
m_Material.mainTextureOffset = new Vector2(0f, 0f);
}
}
}