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30 lines
760 B
C#
30 lines
760 B
C#
3 weeks ago
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using System;
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namespace Unity.BossRoom.Infrastructure
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{
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public class BufferedMessageChannel<T> : MessageChannel<T>, IBufferedMessageChannel<T>
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{
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public override void Publish(T message)
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{
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HasBufferedMessage = true;
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BufferedMessage = message;
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base.Publish(message);
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}
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public override IDisposable Subscribe(Action<T> handler)
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{
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var subscription = base.Subscribe(handler);
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if (HasBufferedMessage)
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{
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handler?.Invoke(BufferedMessage);
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}
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return subscription;
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}
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public bool HasBufferedMessage { get; private set; } = false;
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public T BufferedMessage { get; private set; }
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}
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}
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