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26 lines
547 B
C#

3 weeks ago
using System;
using System.Collections.Generic;
namespace Unity.BossRoom.Infrastructure
{
public class DisposableGroup : IDisposable
{
readonly List<IDisposable> m_Disposables = new List<IDisposable>();
public void Dispose()
{
foreach (var disposable in m_Disposables)
{
disposable.Dispose();
}
m_Disposables.Clear();
}
public void Add(IDisposable disposable)
{
m_Disposables.Add(disposable);
}
}
}