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22 lines
683 B
C#
22 lines
683 B
C#
3 weeks ago
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using Unity.Netcode;
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using UnityEngine;
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namespace Unity.Multiplayer.Samples.Utilities
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{
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/// <summary>
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/// Simple object that keeps track of the scene loading progress of a specific instance.
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/// </summary>
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public class NetworkedLoadingProgressTracker : NetworkBehaviour
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{
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/// <summary>
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/// The current loading progress associated with the owner of this NetworkBehavior
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/// </summary>
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public NetworkVariable<float> Progress { get; } = new NetworkVariable<float>(0, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
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void Awake()
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{
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DontDestroyOnLoad(this);
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}
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}
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}
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