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22 lines
683 B
C#

3 weeks ago
using Unity.Netcode;
using UnityEngine;
namespace Unity.Multiplayer.Samples.Utilities
{
/// <summary>
/// Simple object that keeps track of the scene loading progress of a specific instance.
/// </summary>
public class NetworkedLoadingProgressTracker : NetworkBehaviour
{
/// <summary>
/// The current loading progress associated with the owner of this NetworkBehavior
/// </summary>
public NetworkVariable<float> Progress { get; } = new NetworkVariable<float>(0, NetworkVariableReadPermission.Everyone, NetworkVariableWritePermission.Owner);
void Awake()
{
DontDestroyOnLoad(this);
}
}
}