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26 lines
677 B
C#
26 lines
677 B
C#
3 weeks ago
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using UnityEditor;
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using UnityEngine;
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namespace Unity.BossRoom.Infrastructure
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{
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/// <summary>
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/// Custom inspector class for GameEvent ScriptableObject class. Overriding OnInspectorGUI() to add debugging
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/// functionality via the ability to raise this event within the editor.
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/// </summary>
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[CustomEditor(typeof(GameEvent))]
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public class GameEventEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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var gameEvent = (GameEvent)target;
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if (GUILayout.Button("Raise Event"))
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{
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gameEvent.Raise();
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}
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}
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}
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}
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