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27 lines
629 B
C#
27 lines
629 B
C#
3 weeks ago
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using System;
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using Unity.BossRoom.Utils;
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using Unity.Collections;
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using Unity.Netcode;
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namespace Unity.BossRoom.Gameplay.Messages
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{
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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public struct CheatUsedMessage : INetworkSerializeByMemcpy
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{
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FixedString32Bytes m_CheatUsed;
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FixedPlayerName m_CheaterName;
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public string CheatUsed => m_CheatUsed.ToString();
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public string CheaterName => m_CheaterName.ToString();
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public CheatUsedMessage(string cheatUsed, string cheaterName)
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{
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m_CheatUsed = cheatUsed;
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m_CheaterName = cheaterName;
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}
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}
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#endif
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}
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