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16 lines
457 B
C#

3 weeks ago
using System;
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
using Unity.BossRoom.Infrastructure;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.GameplayObjects
{
/// <summary>
/// A runtime list of <see cref="PersistentPlayer"/> objects that is populated both on clients and server.
/// </summary>
[CreateAssetMenu]
public class ClientPlayerAvatarRuntimeCollection : RuntimeCollection<ClientPlayerAvatar>
{
}
}