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16 lines
457 B
C#
16 lines
457 B
C#
3 weeks ago
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using System;
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using Unity.BossRoom.Gameplay.GameplayObjects.Character;
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using Unity.BossRoom.Infrastructure;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.GameplayObjects
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{
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/// <summary>
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/// A runtime list of <see cref="PersistentPlayer"/> objects that is populated both on clients and server.
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/// </summary>
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[CreateAssetMenu]
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public class ClientPlayerAvatarRuntimeCollection : RuntimeCollection<ClientPlayerAvatar>
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{
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}
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}
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