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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/Unity.BossRoom.Gameplay.asmdef

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3 weeks ago
{
"name": "Unity.BossRoom.Gameplay",
"rootNamespace": "",
"references": [
"Unity.Netcode.Runtime",
"Unity.Netcode.Components",
"Unity.Collections",
"Unity.TextMeshPro",
"Unity.Services.Core",
"Unity.Services.Authentication",
"Unity.Services.Relay",
"Unity.Services.Lobbies",
"Unity.Networking.Transport",
"Unity.BossRoom.Infrastructure",
"Unity.BossRoom.UnityServices",
"Unity.BossRoom.Navigation",
"Unity.BossRoom.ApplicationLifecycle.Messages",
"Unity.BossRoom.Audio",
"Unity.Multiplayer.Samples.Utilities",
"Unity.BossRoom.Utils",
"Unity.BossRoom.ConnectionManagement",
"VContainer",
"Unity.BossRoom.VisualEffects",
"Unity.BossRoom.CameraUtils",
"Unity.Multiplayer.Tools.NetworkSimulator.Runtime"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}