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29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
3 weeks ago
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using System;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace Unity.BossRoom.Gameplay.Configuration
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{
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/// <summary>
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/// Data storage of all the valid strings used to create a player's name.
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/// Currently names are a two word combination in Adjective-Noun Combo (e.g. Happy Apple)
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/// </summary>
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[CreateAssetMenu(menuName = "GameData/NameGeneration", order = 2)]
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public class NameGenerationData : ScriptableObject
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{
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[Tooltip("The list of all possible strings the game can use as the first word of a player name")]
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public string[] FirstWordList;
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[Tooltip("The list of all possible strings the game can use as the second word in a player name")]
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public string[] SecondWordList;
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public string GenerateName()
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{
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var firstWord = FirstWordList[Random.Range(0, FirstWordList.Length - 1)];
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var secondWord = SecondWordList[Random.Range(0, SecondWordList.Length - 1)];
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return firstWord + " " + secondWord;
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}
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}
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}
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