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29 lines
1.0 KiB
C#

3 weeks ago
using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Unity.BossRoom.Gameplay.Configuration
{
/// <summary>
/// Data storage of all the valid strings used to create a player's name.
/// Currently names are a two word combination in Adjective-Noun Combo (e.g. Happy Apple)
/// </summary>
[CreateAssetMenu(menuName = "GameData/NameGeneration", order = 2)]
public class NameGenerationData : ScriptableObject
{
[Tooltip("The list of all possible strings the game can use as the first word of a player name")]
public string[] FirstWordList;
[Tooltip("The list of all possible strings the game can use as the second word in a player name")]
public string[] SecondWordList;
public string GenerateName()
{
var firstWord = FirstWordList[Random.Range(0, FirstWordList.Length - 1)];
var secondWord = SecondWordList[Random.Range(0, SecondWordList.Length - 1)];
return firstWord + " " + secondWord;
}
}
}