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21 lines
608 B
C#
21 lines
608 B
C#
3 weeks ago
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using System;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.Actions
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{
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[Serializable]
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public struct ProjectileInfo
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{
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[Tooltip("Prefab used for the projectile")]
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public GameObject ProjectilePrefab;
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[Tooltip("Projectile's speed in meters/second")]
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public float Speed_m_s;
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[Tooltip("Maximum range of the Projectile")]
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public float Range;
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[Tooltip("Damage of the Projectile on hit")]
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public int Damage;
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[Tooltip("Max number of enemies this projectile can hit before disappearing")]
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public int MaxVictims;
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}
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}
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