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title: 'Boss Room: Small Scale Co-op Sample'
sections:
- heading: Boss Room
text: The Boss Room Sample is an 8-player online multiplayer co-op game showcasing
Netcode for GameObjects' (Netcode) networking stack.
linkText:
url:
- heading:
text: This sample uses Netcode and its core networking features to enable communication
between remote clients.
linkText:
url:
- heading:
text: This sample also leverages several services from Unity Gaming Services
to facilitate connectivity between players. To use those services, see below
for how to set up Unity Gaming Services. Otherwise, Boss Room can still be
used without Unity Gaming Services.
linkText:
url:
- heading:
text: The entry scene for this game is the Startup scene. From there a game can
be hosted or an existing game can be joined.
linkText:
url:
- heading:
text: To help us improve and build better samples in the future, please consider
submitting feedback about your experiences with Boss Room and let us know if
you were able to learn everything you needed to today. It'll only take a couple
of minutes. Thanks!
linkText: Boss Room Feedback Form.
url: https://unitytech.typeform.com/bossroom
- heading:
text: 'To read more about Netcode and its built-in features, see the '
linkText: Netcode documentation.
url: https://docs-multiplayer.unity3d.com/
- heading: How to set up Unity Gaming Services
text: In order to be able to use the Lobby - you need to set up Unity Gaming
Services.
linkText: Registering the project with Unity Gaming Services (UGS).
url: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop#registering-the-project-with-unity-gaming-services-ugs
- heading:
text: For more information about Boss Room, see the GitHub repo Readme
linkText: Boss Room GitHub public repository.
url: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop
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