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16 lines
435 B
C#
16 lines
435 B
C#
3 weeks ago
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using System;
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using Unity.BossRoom.Gameplay.GameplayObjects;
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using Unity.BossRoom.Gameplay.GameplayObjects.Character;
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using Unity.BossRoom.Utils;
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using Unity.Netcode;
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namespace Unity.BossRoom.Gameplay.Messages
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{
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public struct LifeStateChangedEventMessage : INetworkSerializeByMemcpy
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{
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public LifeState NewLifeState;
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public CharacterTypeEnum CharacterType;
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public FixedPlayerName CharacterName;
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}
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}
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