You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
188 lines
5.4 KiB
C#
188 lines
5.4 KiB
C#
3 weeks ago
|
using UnityEngine;
|
||
|
using UnityEditor;
|
||
|
using System;
|
||
|
using System.IO;
|
||
|
using System.Reflection;
|
||
|
|
||
|
namespace Unity.BossRoom.Editor
|
||
|
{
|
||
|
/// <remarks>
|
||
|
/// Custom readme editor window based on the readme created for URP. For more context, see:
|
||
|
/// https://github.com/Unity-Technologies/Graphics/tree/master/com.unity.template-universal
|
||
|
/// </remarks>
|
||
|
[CustomEditor(typeof(Readme))]
|
||
|
[InitializeOnLoad]
|
||
|
public class ReadmeEditor : UnityEditor.Editor
|
||
|
{
|
||
|
const string k_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||
|
|
||
|
const float k_Space = 16f;
|
||
|
|
||
|
bool m_Initialized;
|
||
|
|
||
|
[SerializeField]
|
||
|
GUIStyle m_LinkStyle;
|
||
|
|
||
|
GUIStyle LinkStyle
|
||
|
{
|
||
|
get { return m_LinkStyle; }
|
||
|
}
|
||
|
|
||
|
[SerializeField]
|
||
|
GUIStyle m_TitleStyle;
|
||
|
|
||
|
GUIStyle TitleStyle
|
||
|
{
|
||
|
get { return m_TitleStyle; }
|
||
|
}
|
||
|
|
||
|
[SerializeField]
|
||
|
GUIStyle m_HeadingStyle;
|
||
|
|
||
|
GUIStyle HeadingStyle
|
||
|
{
|
||
|
get { return m_HeadingStyle; }
|
||
|
}
|
||
|
|
||
|
[SerializeField]
|
||
|
GUIStyle m_BodyStyle;
|
||
|
|
||
|
GUIStyle BodyStyle
|
||
|
{
|
||
|
get { return m_BodyStyle; }
|
||
|
}
|
||
|
|
||
|
static ReadmeEditor()
|
||
|
{
|
||
|
EditorApplication.delayCall += SelectReadmeAutomatically;
|
||
|
}
|
||
|
|
||
|
static void SelectReadmeAutomatically()
|
||
|
{
|
||
|
if (!SessionState.GetBool(k_ShowedReadmeSessionStateName, false))
|
||
|
{
|
||
|
var readme = SelectReadme();
|
||
|
SessionState.SetBool(k_ShowedReadmeSessionStateName, true);
|
||
|
|
||
|
if (readme && !readme.loadedLayout)
|
||
|
{
|
||
|
LoadLayout();
|
||
|
readme.loadedLayout = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void LoadLayout()
|
||
|
{
|
||
|
var assembly = typeof(EditorApplication).Assembly;
|
||
|
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||
|
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||
|
method?.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||
|
}
|
||
|
|
||
|
[MenuItem("Boss Room/Show Sample Instructions")]
|
||
|
static Readme SelectReadme()
|
||
|
{
|
||
|
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||
|
if (ids.Length == 1)
|
||
|
{
|
||
|
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||
|
|
||
|
Selection.objects = new UnityEngine.Object[] { readmeObject };
|
||
|
|
||
|
return (Readme)readmeObject;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.Log("Couldn't find a readme");
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected override void OnHeaderGUI()
|
||
|
{
|
||
|
var readme = (Readme)target;
|
||
|
Init();
|
||
|
|
||
|
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
|
||
|
|
||
|
GUILayout.BeginHorizontal("In BigTitle");
|
||
|
{
|
||
|
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||
|
GUILayout.Label(readme.title, TitleStyle);
|
||
|
}
|
||
|
GUILayout.EndHorizontal();
|
||
|
}
|
||
|
|
||
|
public override void OnInspectorGUI()
|
||
|
{
|
||
|
var readme = (Readme)target;
|
||
|
Init();
|
||
|
|
||
|
foreach (var section in readme.sections)
|
||
|
{
|
||
|
if (!string.IsNullOrEmpty(section.heading))
|
||
|
{
|
||
|
GUILayout.Label(section.heading, HeadingStyle);
|
||
|
}
|
||
|
|
||
|
if (!string.IsNullOrEmpty(section.text))
|
||
|
{
|
||
|
GUILayout.Label(section.text, BodyStyle);
|
||
|
}
|
||
|
|
||
|
if (!string.IsNullOrEmpty(section.linkText))
|
||
|
{
|
||
|
if (LinkLabel(new GUIContent(section.linkText)))
|
||
|
{
|
||
|
Application.OpenURL(section.url);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GUILayout.Space(k_Space);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
if (m_Initialized)
|
||
|
return;
|
||
|
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||
|
m_BodyStyle.wordWrap = true;
|
||
|
m_BodyStyle.fontSize = 14;
|
||
|
|
||
|
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||
|
m_TitleStyle.fontSize = 26;
|
||
|
|
||
|
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||
|
m_HeadingStyle.fontSize = 18;
|
||
|
|
||
|
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||
|
m_LinkStyle.wordWrap = false;
|
||
|
|
||
|
// Match selection color which works nicely for both light and dark skins
|
||
|
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
|
||
|
m_LinkStyle.stretchWidth = false;
|
||
|
|
||
|
m_Initialized = true;
|
||
|
}
|
||
|
|
||
|
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
|
||
|
{
|
||
|
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||
|
|
||
|
Handles.BeginGUI();
|
||
|
Handles.color = LinkStyle.normal.textColor;
|
||
|
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||
|
Handles.color = Color.white;
|
||
|
Handles.EndGUI();
|
||
|
|
||
|
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
|
||
|
|
||
|
return GUI.Button(position, label, LinkStyle);
|
||
|
}
|
||
|
}
|
||
|
}
|