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27 lines
796 B
C#
27 lines
796 B
C#
3 weeks ago
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using System;
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using Unity.Netcode;
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namespace Unity.Multiplayer.Samples.Utilities
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{
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// useful for classes that can't be NetworkBehaviours themselves (for example, with dedicated servers, you can't have a NetworkBehaviour that exists
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// on clients but gets stripped on the server, this will mess with your NetworkBehaviour indexing.
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public class NetcodeHooks : NetworkBehaviour
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{
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public event Action OnNetworkSpawnHook;
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public event Action OnNetworkDespawnHook;
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public override void OnNetworkSpawn()
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{
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base.OnNetworkSpawn();
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OnNetworkSpawnHook?.Invoke();
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}
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public override void OnNetworkDespawn()
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{
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base.OnNetworkDespawn();
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OnNetworkDespawnHook?.Invoke();
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}
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}
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}
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