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28 lines
613 B
C#
28 lines
613 B
C#
3 weeks ago
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using UnityEngine;
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namespace Unity.BossRoom.Utils
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{
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public class PrefabSpawner : MonoBehaviour
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{
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[SerializeField]
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bool m_UseLocalPosition;
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[SerializeField]
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bool m_UseLocalRotation;
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[SerializeField]
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GameObject m_Prefab;
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[SerializeField]
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Vector3 m_CustomPosition;
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[SerializeField]
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Quaternion m_CustomRotation;
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public void Spawn()
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{
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Instantiate(m_Prefab, m_UseLocalPosition ? transform.position : m_CustomPosition, m_UseLocalRotation ? transform.rotation : m_CustomRotation);
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}
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}
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}
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