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27 lines
670 B
C#

3 weeks ago
using System;
using UnityEngine;
namespace Unity.BossRoom.UnityServices
{
public class RateLimitCooldown
{
public float CooldownTimeLength => m_CooldownTimeLength;
readonly float m_CooldownTimeLength;
private float m_CooldownFinishedTime;
public RateLimitCooldown(float cooldownTimeLength)
{
m_CooldownTimeLength = cooldownTimeLength;
m_CooldownFinishedTime = -1f;
}
public bool CanCall => Time.unscaledTime > m_CooldownFinishedTime;
public void PutOnCooldown()
{
m_CooldownFinishedTime = Time.unscaledTime + m_CooldownTimeLength;
}
}
}