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40 lines
897 B
C#
40 lines
897 B
C#
1 week ago
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using UnityEngine;
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namespace Unity.BossRoom.VisualEffects
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{
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public class ScrollingMaterialUVs : MonoBehaviour
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{
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public float ScrollX = .01f;
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public float ScrollY = .01f;
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[SerializeField]
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Material m_Material;
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float m_OffsetX;
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float m_OffsetY;
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void Update()
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{
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m_OffsetX = Time.time * ScrollX;
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m_OffsetY = Time.time * ScrollY;
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m_Material.mainTextureOffset = new Vector2(m_OffsetX, m_OffsetY);
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}
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void OnDestroy()
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{
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ResetMaterialOffset();
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}
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void OnApplicationQuit()
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{
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ResetMaterialOffset();
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}
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void ResetMaterialOffset()
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{
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// reset UVs to avoid modifying the material file; this will be refactored
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m_Material.mainTextureOffset = new Vector2(0f, 0f);
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}
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}
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}
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