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23 lines
511 B
C#
23 lines
511 B
C#
3 weeks ago
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Unity.BossRoom.Gameplay.UI
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{
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/// <summary>
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/// A Temporary animation script that rotates the image on the game
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/// </summary>
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[RequireComponent(typeof(Image))]
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public class ConnectionAnimation : MonoBehaviour
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{
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[SerializeField]
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private float m_RotationSpeed;
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void Update()
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{
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transform.Rotate(new Vector3(0, 0, m_RotationSpeed * Mathf.PI * Time.deltaTime));
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}
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}
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}
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