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32 lines
889 B
C#
32 lines
889 B
C#
3 weeks ago
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using System;
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using Unity.Netcode;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.GameplayObjects
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{
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public enum LifeState
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{
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Alive,
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Fainted,
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Dead,
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}
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/// <summary>
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/// MonoBehaviour containing only one NetworkVariable of type LifeState which represents this object's life state.
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/// </summary>
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public class NetworkLifeState : NetworkBehaviour
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{
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[SerializeField]
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NetworkVariable<LifeState> m_LifeState = new NetworkVariable<LifeState>(GameplayObjects.LifeState.Alive);
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public NetworkVariable<LifeState> LifeState => m_LifeState;
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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/// <summary>
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/// Indicates whether this character is in "god mode" (cannot be damaged).
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/// </summary>
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public NetworkVariable<bool> IsGodMode { get; } = new NetworkVariable<bool>(false);
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#endif
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}
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}
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