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31 lines
647 B
C#
31 lines
647 B
C#
3 weeks ago
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using System;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.GameState
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{
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public enum WinState
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{
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Invalid,
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Win,
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Loss
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}
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/// <summary>
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/// Class containing some data that needs to be passed between ServerBossRoomState and PostGameState to represent the game session's win state.
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/// </summary>
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public class PersistentGameState
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{
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public WinState WinState { get; private set; }
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public void SetWinState(WinState winState)
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{
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WinState = winState;
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}
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public void Reset()
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{
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WinState = WinState.Invalid;
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}
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}
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}
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