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34 lines
857 B
C#

3 weeks ago
using System;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.Configuration
{
/// <summary>
/// This ScriptableObject will be the container for all possible Avatars inside BossRoom.
/// <see cref="Avatar"/>
/// </summary>
[CreateAssetMenu]
public sealed class AvatarRegistry : ScriptableObject
{
[SerializeField]
Avatar[] m_Avatars;
public bool TryGetAvatar(Guid guid, out Avatar avatarValue)
{
avatarValue = Array.Find(m_Avatars, avatar => avatar.Guid == guid);
return avatarValue != null;
}
public Avatar GetRandomAvatar()
{
if (m_Avatars == null || m_Avatars.Length == 0)
{
return null;
}
return m_Avatars[UnityEngine.Random.Range(0, m_Avatars.Length)];
}
}
}